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authorMathias Fröhlich <[email protected]>2016-05-22 14:10:19 +0200
committerMathias Fröhlich <[email protected]>2016-06-16 05:50:53 +0200
commit664aec437088dbee299499f0539adc3fc9a2386f (patch)
treec2735de0e1a5459082551853d1e9757eff4c04c9 /src/mesa/main/ffvertex_prog.c
parentccb1be2fab853c2d82a2159b049d5975d7fc199d (diff)
mesa: Use bitmask/ffs to iterate enabled lights for ff shader keys.
Replaces a loop that iterates all lights and test which of them is enabled by a loop only iterating over the bits set in the enabled bitmask. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/main/ffvertex_prog.c')
-rw-r--r--src/mesa/main/ffvertex_prog.c28
1 files changed, 15 insertions, 13 deletions
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c
index ecdd0184c86..ca725545f01 100644
--- a/src/mesa/main/ffvertex_prog.c
+++ b/src/mesa/main/ffvertex_prog.c
@@ -44,6 +44,7 @@
#include "program/prog_parameter.h"
#include "program/prog_print.h"
#include "program/prog_statevars.h"
+#include "util/bitscan.h"
/** Max of number of lights and texture coord units */
@@ -148,6 +149,7 @@ static GLboolean check_active_shininess( struct gl_context *ctx,
static void make_state_key( struct gl_context *ctx, struct state_key *key )
{
const struct gl_fragment_program *fp;
+ GLbitfield mask;
GLuint i;
memset(key, 0, sizeof(struct state_key));
@@ -183,23 +185,23 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key )
key->light_color_material_mask = ctx->Light._ColorMaterialBitmask;
}
- for (i = 0; i < MAX_LIGHTS; i++) {
- struct gl_light *light = &ctx->Light.Light[i];
+ mask = ctx->Light._EnabledLights;
+ while (mask) {
+ const int i = u_bit_scan(&mask);
+ struct gl_light *light = &ctx->Light.Light[i];
- if (light->Enabled) {
- key->unit[i].light_enabled = 1;
+ key->unit[i].light_enabled = 1;
- if (light->EyePosition[3] == 0.0F)
- key->unit[i].light_eyepos3_is_zero = 1;
+ if (light->EyePosition[3] == 0.0F)
+ key->unit[i].light_eyepos3_is_zero = 1;
- if (light->SpotCutoff == 180.0F)
- key->unit[i].light_spotcutoff_is_180 = 1;
+ if (light->SpotCutoff == 180.0F)
+ key->unit[i].light_spotcutoff_is_180 = 1;
- if (light->ConstantAttenuation != 1.0F ||
- light->LinearAttenuation != 0.0F ||
- light->QuadraticAttenuation != 0.0F)
- key->unit[i].light_attenuated = 1;
- }
+ if (light->ConstantAttenuation != 1.0F ||
+ light->LinearAttenuation != 0.0F ||
+ light->QuadraticAttenuation != 0.0F)
+ key->unit[i].light_attenuated = 1;
}
if (check_active_shininess(ctx, key, 0)) {