diff options
author | Paul Berry <[email protected]> | 2013-02-23 09:00:58 -0800 |
---|---|---|
committer | Paul Berry <[email protected]> | 2013-03-15 09:26:17 -0700 |
commit | eed6baf7621fa94e7888f8079b155fc67a08540c (patch) | |
tree | 216270e7f3222fcb11b8b3fa1def330908f05a21 /src/mesa/main/ffvertex_prog.c | |
parent | f117abe66414e25be4f7bc61ca0df9e83ddaf543 (diff) |
Replace gl_frag_attrib enum with gl_varying_slot.
This patch makes the following search-and-replace changes:
gl_frag_attrib -> gl_varying_slot
FRAG_ATTRIB_* -> VARYING_SLOT_*
FRAG_BIT_* -> VARYING_BIT_*
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Tested-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/ffvertex_prog.c')
-rw-r--r-- | src/mesa/main/ffvertex_prog.c | 14 |
1 files changed, 7 insertions, 7 deletions
diff --git a/src/mesa/main/ffvertex_prog.c b/src/mesa/main/ffvertex_prog.c index 3f08b098469..093bc6651a9 100644 --- a/src/mesa/main/ffvertex_prog.c +++ b/src/mesa/main/ffvertex_prog.c @@ -165,7 +165,7 @@ static void make_state_key( struct gl_context *ctx, struct state_key *key ) if (ctx->RenderMode == GL_FEEDBACK) { /* make sure the vertprog emits color and tex0 */ - key->fragprog_inputs_read |= (FRAG_BIT_COL0 | FRAG_BIT_TEX0); + key->fragprog_inputs_read |= (VARYING_BIT_COL0 | VARYING_BIT_TEX0); } key->separate_specular = (ctx->Light.Model.ColorControl == @@ -1407,7 +1407,7 @@ static void build_texture_transform( struct tnl_program *p ) for (i = 0; i < MAX_TEXTURE_COORD_UNITS; i++) { - if (!(p->state->fragprog_inputs_read & FRAG_BIT_TEX(i))) + if (!(p->state->fragprog_inputs_read & VARYING_BIT_TEX(i))) continue; if (p->state->unit[i].coord_replace) @@ -1575,22 +1575,22 @@ static void build_tnl_program( struct tnl_program *p ) /* Lighting calculations: */ - if (p->state->fragprog_inputs_read & (FRAG_BIT_COL0|FRAG_BIT_COL1)) { + if (p->state->fragprog_inputs_read & (VARYING_BIT_COL0|VARYING_BIT_COL1)) { if (p->state->light_global_enabled) build_lighting(p); else { - if (p->state->fragprog_inputs_read & FRAG_BIT_COL0) + if (p->state->fragprog_inputs_read & VARYING_BIT_COL0) emit_passthrough(p, VERT_ATTRIB_COLOR0, VARYING_SLOT_COL0); - if (p->state->fragprog_inputs_read & FRAG_BIT_COL1) + if (p->state->fragprog_inputs_read & VARYING_BIT_COL1) emit_passthrough(p, VERT_ATTRIB_COLOR1, VARYING_SLOT_COL1); } } - if (p->state->fragprog_inputs_read & FRAG_BIT_FOGC) + if (p->state->fragprog_inputs_read & VARYING_BIT_FOGC) build_fog(p); - if (p->state->fragprog_inputs_read & FRAG_BITS_TEX_ANY) + if (p->state->fragprog_inputs_read & VARYING_BITS_TEX_ANY) build_texture_transform(p); if (p->state->point_attenuated) |