diff options
author | Eric Anholt <[email protected]> | 2014-04-23 15:45:50 -0700 |
---|---|---|
committer | Eric Anholt <[email protected]> | 2014-04-30 14:21:59 -0700 |
commit | 3dfe56c53bc7f37b65b72408fe3470ecfd218595 (patch) | |
tree | 9c9c9689d1e13e3ff24124576051dce3be7f402b /src/mesa/main/ffvertex_prog.c | |
parent | 1ad443ecdd694dd9bf3c4a5050d749fb80db6fa2 (diff) |
swrast: Just use _EnabledCoordUnits for figuring out which texcoords to build.
_EnabledUnits is all of the first 32 image units that are used by fixed
function or programs, while _EnabledCoordUnits is just which fixed function
fragment shader texcoords need to be generated. This is a theoretical bugfix
in the case of a vertex shader texturing from large texture image unit number
(we'd end up flagging something other than a VARYING_SLOT_TEXn as needing to
be generated), but it's actually just motivated by trying to kill
_EnabledUnits.
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/ffvertex_prog.c')
0 files changed, 0 insertions, 0 deletions