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authorPaul Berry <[email protected]>2011-09-03 08:42:28 -0700
committerPaul Berry <[email protected]>2011-09-06 11:05:48 -0700
commitbecd54eedb26ec9076e6f5f98f485861b3e13a90 (patch)
treeaf14dd4ac139b634362fa186b91e78eb07ea5605 /src/mesa/main/ffvertex_prog.c
parentf2b09257ba04a8f50c58e208ca8ab66cfa362298 (diff)
i965: Remove two_side_color from brw_compute_vue_map().
Since we now lay out the VUE the same way regardless of whether two-sided color is enabled, brw_compute_vue_map() no longer needs to know whether two-sided color is enabled. This allows the two-sided color flag to be removed from the clip, GS, and VS keys, so that fewer GPU programs need to be recompiled when turning two-sided color on and off. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/ffvertex_prog.c')
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