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author | Paul Berry <[email protected]> | 2011-09-03 08:42:28 -0700 |
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committer | Paul Berry <[email protected]> | 2011-09-06 11:05:48 -0700 |
commit | becd54eedb26ec9076e6f5f98f485861b3e13a90 (patch) | |
tree | af14dd4ac139b634362fa186b91e78eb07ea5605 /src/mesa/main/ffvertex_prog.c | |
parent | f2b09257ba04a8f50c58e208ca8ab66cfa362298 (diff) |
i965: Remove two_side_color from brw_compute_vue_map().
Since we now lay out the VUE the same way regardless of whether
two-sided color is enabled, brw_compute_vue_map() no longer needs to
know whether two-sided color is enabled. This allows the two-sided
color flag to be removed from the clip, GS, and VS keys, so that fewer
GPU programs need to be recompiled when turning two-sided color on and
off.
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/ffvertex_prog.c')
0 files changed, 0 insertions, 0 deletions