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authorJason Ekstrand <[email protected]>2014-06-27 09:40:10 -0700
committerJason Ekstrand <[email protected]>2014-06-30 12:02:25 -0700
commit4000c0112a49c28793844f454278b50e00943173 (patch)
treed398a8d1ecc3ae5f81b0f8259f68e549de2d279c /src/mesa/main/ff_fragment_shader.cpp
parent7577cdd8300068bdf1eda426951d7141450283aa (diff)
Remove the ATI_envmap_bumpmap extension
As far as I can tell, the Intel mesa driver is the only driver in the world still supporting this legacy extension. If someone wants to do bump mapping, they can use shaders. Signed-off-by: Jason Ekstrand <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]> [v1] Reviewed-by: Chris Forbes <[email protected]> [v2] Reviewed-by: Ian Romanick <[email protected]> [v3]
Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp80
1 files changed, 0 insertions, 80 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 211583738c8..2c4f3d7df02 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -220,7 +220,6 @@ static GLuint translate_source( GLenum src )
#define MODE_MODULATE_SUBTRACT_ATI 12 /* r = a0 * a2 - a1 */
#define MODE_ADD_PRODUCTS 13 /* r = a0 * a1 + a2 * a3 */
#define MODE_ADD_PRODUCTS_SIGNED 14 /* r = a0 * a1 + a2 * a3 - 0.5 */
-#define MODE_BUMP_ENVMAP_ATI 15 /* special */
#define MODE_UNKNOWN 16
/**
@@ -250,7 +249,6 @@ static GLuint translate_mode( GLenum envMode, GLenum mode )
case GL_MODULATE_ADD_ATI: return MODE_MODULATE_ADD_ATI;
case GL_MODULATE_SIGNED_ADD_ATI: return MODE_MODULATE_SIGNED_ADD_ATI;
case GL_MODULATE_SUBTRACT_ATI: return MODE_MODULATE_SUBTRACT_ATI;
- case GL_BUMP_ENVMAP_ATI: return MODE_BUMP_ENVMAP_ATI;
default:
assert(0);
return MODE_UNKNOWN;
@@ -283,7 +281,6 @@ need_saturate( GLuint mode )
case MODE_MODULATE_SUBTRACT_ATI:
case MODE_ADD_PRODUCTS:
case MODE_ADD_PRODUCTS_SIGNED:
- case MODE_BUMP_ENVMAP_ATI:
return GL_TRUE;
default:
assert(0);
@@ -455,16 +452,6 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
key->unit[i].OptRGB[j].Source = translate_source(comb->SourceRGB[j]);
key->unit[i].OptA[j].Source = translate_source(comb->SourceA[j]);
}
-
- if (key->unit[i].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
- /* requires some special translation */
- key->unit[i].NumArgsRGB = 2;
- key->unit[i].ScaleShiftRGB = 0;
- key->unit[i].OptRGB[0].Operand = OPR_SRC_COLOR;
- key->unit[i].OptRGB[0].Source = SRC_TEXTURE;
- key->unit[i].OptRGB[1].Operand = OPR_SRC_COLOR;
- key->unit[i].OptRGB[1].Source = texUnit->BumpTarget - GL_TEXTURE0 + SRC_TEXTURE0;
- }
}
/* _NEW_LIGHT | _NEW_FOG */
@@ -753,11 +740,6 @@ emit_combine(texenv_fragment_program *p,
case MODE_ADD_PRODUCTS_SIGNED:
return add(add(mul(src[0], src[1]), mul(src[2], src[3])),
new(p->mem_ctx) ir_constant(-0.5f));
-
- case MODE_BUMP_ENVMAP_ATI:
- /* special - not handled here */
- assert(0);
- return src[0];
default:
assert(0);
return src[0];
@@ -777,10 +759,6 @@ emit_texenv(texenv_fragment_program *p, GLuint unit)
if (!key->unit[unit].enabled) {
return get_source(p, SRC_PREVIOUS, 0);
}
- if (key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
- /* this isn't really a env stage delivering a color and handled elsewhere */
- return get_source(p, SRC_PREVIOUS, 0);
- }
switch (key->unit[unit].ModeRGB) {
case MODE_DOT3_RGB_EXT:
@@ -1075,56 +1053,6 @@ load_texunit_sources( texenv_fragment_program *p, GLuint unit )
}
/**
- * Generate instructions for loading bump map textures.
- */
-static void
-load_texunit_bumpmap( texenv_fragment_program *p, GLuint unit )
-{
- const struct state_key *key = p->state;
- GLuint bumpedUnitNr = key->unit[unit].OptRGB[1].Source - SRC_TEXTURE0;
- ir_rvalue *bump;
- ir_rvalue *texcoord;
- ir_variable *rot_mat_0, *rot_mat_1;
-
- rot_mat_0 = p->shader->symbols->get_variable("gl_BumpRotMatrix0MESA");
- assert(rot_mat_0);
- rot_mat_1 = p->shader->symbols->get_variable("gl_BumpRotMatrix1MESA");
- assert(rot_mat_1);
-
- ir_variable *tc_array = p->shader->symbols->get_variable("gl_TexCoord");
- assert(tc_array);
- texcoord = new(p->mem_ctx) ir_dereference_variable(tc_array);
- ir_rvalue *index = new(p->mem_ctx) ir_constant(bumpedUnitNr);
- texcoord = new(p->mem_ctx) ir_dereference_array(texcoord, index);
- tc_array->data.max_array_access = MAX2(tc_array->data.max_array_access, unit);
-
- load_texenv_source( p, unit + SRC_TEXTURE0, unit );
-
- /* Apply rot matrix and add coords to be available in next phase.
- * dest = Arg1 + (Arg0.xx * rotMat0) + (Arg0.yy * rotMat1)
- * note only 2 coords are affected the rest are left unchanged (mul by 0)
- */
- ir_rvalue *bump_x, *bump_y;
-
- texcoord = smear(p, texcoord);
-
- /* bump_texcoord = texcoord */
- ir_variable *bumped = p->make_temp(texcoord->type, "bump_texcoord");
- p->emit(bumped);
- p->emit(assign(bumped, texcoord));
-
- /* bump_texcoord.xy += arg0.x * rotmat0 + arg0.y * rotmat1 */
- bump = get_source(p, key->unit[unit].OptRGB[0].Source, unit);
- bump_x = mul(swizzle_x(bump), rot_mat_0);
- bump_y = mul(swizzle_y(bump->clone(p->mem_ctx, NULL)), rot_mat_1);
-
- p->emit(assign(bumped, add(swizzle_xy(bumped), add(bump_x, bump_y)),
- WRITEMASK_XY));
-
- p->texcoord_tex[bumpedUnitNr] = bumped;
-}
-
-/**
* Applies the fog calculations.
*
* This is basically like the ARB_fragment_prorgam fog options. Note
@@ -1214,14 +1142,6 @@ emit_instructions(texenv_fragment_program *p)
GLuint unit;
if (key->enabled_units) {
- /* Zeroth pass - bump map textures first */
- for (unit = 0; unit < key->nr_enabled_units; unit++) {
- if (key->unit[unit].enabled &&
- key->unit[unit].ModeRGB == MODE_BUMP_ENVMAP_ATI) {
- load_texunit_bumpmap(p, unit);
- }
- }
-
/* First pass - to support texture_env_crossbar, first identify
* all referenced texture sources and emit texld instructions
* for each: