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authorRob Clark <[email protected]>2015-10-10 13:55:07 -0400
committerRob Clark <[email protected]>2015-10-16 19:33:38 -0400
commitb9b40ef9b7644ea24768bc8b7464b1719efe99bf (patch)
treeccca8ea0f2a4d0cbc6009cade33d9daf3c588c07 /src/mesa/main/ff_fragment_shader.cpp
parent183db3a64557d5d231ef58ab5666286f323ff333 (diff)
nir: remove dependency on glsl
Move glsl_types into NIR, now that the dependency on glsl_symbol_table has been split out. Possibly makes sense to rename things at this point, but if we do that I'd like to keep it split out into a separate patch to make git history easier to follow (IMHO). v2: fix android build v3: I f***ing hate scons.. but at least it builds Reviewed-by: Jason Ekstrand <[email protected]> Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index aad726689cc..e63d0f1ec55 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -40,7 +40,7 @@
#include "glsl/ir_optimization.h"
#include "glsl/glsl_parser_extras.h"
#include "glsl/glsl_symbol_table.h"
-#include "glsl/glsl_types.h"
+#include "glsl/nir/glsl_types.h"
#include "program/ir_to_mesa.h"
#include "program/program.h"
#include "program/programopt.h"