diff options
author | Rob Clark <[email protected]> | 2015-10-10 13:55:07 -0400 |
---|---|---|
committer | Rob Clark <[email protected]> | 2015-10-16 19:33:38 -0400 |
commit | b9b40ef9b7644ea24768bc8b7464b1719efe99bf (patch) | |
tree | ccca8ea0f2a4d0cbc6009cade33d9daf3c588c07 /src/mesa/main/ff_fragment_shader.cpp | |
parent | 183db3a64557d5d231ef58ab5666286f323ff333 (diff) |
nir: remove dependency on glsl
Move glsl_types into NIR, now that the dependency on glsl_symbol_table
has been split out.
Possibly makes sense to rename things at this point, but if we do that
I'd like to keep it split out into a separate patch to make git history
easier to follow (IMHO).
v2: fix android build
v3: I f***ing hate scons.. but at least it builds
Reviewed-by: Jason Ekstrand <[email protected]>
Signed-off-by: Rob Clark <[email protected]>
Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r-- | src/mesa/main/ff_fragment_shader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index aad726689cc..e63d0f1ec55 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -40,7 +40,7 @@ #include "glsl/ir_optimization.h" #include "glsl/glsl_parser_extras.h" #include "glsl/glsl_symbol_table.h" -#include "glsl/glsl_types.h" +#include "glsl/nir/glsl_types.h" #include "program/ir_to_mesa.h" #include "program/program.h" #include "program/programopt.h" |