diff options
author | Marek Olšák <[email protected]> | 2017-11-15 23:53:04 +0100 |
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committer | Marek Olšák <[email protected]> | 2017-11-25 17:18:22 +0100 |
commit | 78942e7dbfd234ce080b2773b9317a61deb77788 (patch) | |
tree | 71a93812dcc3229abee231c51ec40f39aa1aeb51 /src/mesa/main/ff_fragment_shader.cpp | |
parent | 43abaf2ad0c1c42e56e47732395cc98912a050e8 (diff) |
mesa: shrink VERT_ATTRIB bitfields to 32 bits
There are only 32 vertex attribs now.
Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r-- | src/mesa/main/ff_fragment_shader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 2b924f6d101..83541a269ac 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -180,7 +180,7 @@ static GLbitfield filter_fp_input_mask( GLbitfield fp_inputs, GLbitfield possible_inputs = 0; /* _NEW_VARYING_VP_INPUTS */ - GLbitfield64 varying_inputs = ctx->varying_vp_inputs; + GLbitfield varying_inputs = ctx->varying_vp_inputs; /* These get generated in the setup routine regardless of the * vertex program: |