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authorMarek Olšák <[email protected]>2017-11-15 23:53:04 +0100
committerMarek Olšák <[email protected]>2017-11-25 17:18:22 +0100
commit78942e7dbfd234ce080b2773b9317a61deb77788 (patch)
tree71a93812dcc3229abee231c51ec40f39aa1aeb51 /src/mesa/main/ff_fragment_shader.cpp
parent43abaf2ad0c1c42e56e47732395cc98912a050e8 (diff)
mesa: shrink VERT_ATTRIB bitfields to 32 bits
There are only 32 vertex attribs now. Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 2b924f6d101..83541a269ac 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -180,7 +180,7 @@ static GLbitfield filter_fp_input_mask( GLbitfield fp_inputs,
GLbitfield possible_inputs = 0;
/* _NEW_VARYING_VP_INPUTS */
- GLbitfield64 varying_inputs = ctx->varying_vp_inputs;
+ GLbitfield varying_inputs = ctx->varying_vp_inputs;
/* These get generated in the setup routine regardless of the
* vertex program: