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authorTimothy Arceri <[email protected]>2016-06-30 14:44:59 +1000
committerTimothy Arceri <[email protected]>2016-06-30 16:51:25 +1000
commit1591e668e162daf4057a0d44df4e70f19b94fc76 (patch)
tree2d6482014ef8ca198bd15d578d6ffbd2ff32d2da /src/mesa/main/ff_fragment_shader.cpp
parentfd2b3da5c8cdbc5b00436185a3c03dfb7b7bd853 (diff)
glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 83881e9ccf1..1f9a7cfeadd 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1260,7 +1260,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
p.shader->CompileStatus = true;
p.shader->Version = state->language_version;
- p.shader->uses_builtin_functions = state->uses_builtin_functions;
+ p.shader->info.uses_builtin_functions = state->uses_builtin_functions;
p.shader_program->Shaders =
(gl_shader **)malloc(sizeof(*p.shader_program->Shaders));
p.shader_program->Shaders[0] = p.shader;