diff options
author | Timothy Arceri <[email protected]> | 2016-06-30 14:44:59 +1000 |
---|---|---|
committer | Timothy Arceri <[email protected]> | 2016-06-30 16:51:25 +1000 |
commit | 1591e668e162daf4057a0d44df4e70f19b94fc76 (patch) | |
tree | 2d6482014ef8ca198bd15d578d6ffbd2ff32d2da /src/mesa/main/ff_fragment_shader.cpp | |
parent | fd2b3da5c8cdbc5b00436185a3c03dfb7b7bd853 (diff) |
glsl/mesa: move duplicate shader fields into new struct gl_shader_info
Reviewed-by: Iago Toral Quiroga <[email protected]>
Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r-- | src/mesa/main/ff_fragment_shader.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 83881e9ccf1..1f9a7cfeadd 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -1260,7 +1260,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key) p.shader->CompileStatus = true; p.shader->Version = state->language_version; - p.shader->uses_builtin_functions = state->uses_builtin_functions; + p.shader->info.uses_builtin_functions = state->uses_builtin_functions; p.shader_program->Shaders = (gl_shader **)malloc(sizeof(*p.shader_program->Shaders)); p.shader_program->Shaders[0] = p.shader; |