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authorBrian Paul <[email protected]>2018-01-25 12:43:48 -0700
committerBrian Paul <[email protected]>2018-01-26 13:52:48 -0700
commitaff5d9c256d471de1722dbfcacdc09faa260799b (patch)
tree2bac71800d18593b7e48887aba2a00289dd99cea /src/mesa/main/ff_fragment_shader.cpp
parentd9832f1fc45aa5fcf5eb5e206603265ae9bfa12a (diff)
mesa: change gl_compile_status enums to uppercase
To follow the convention of other enums. Reviewed-by: Neha Bhende <[email protected]>
Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 83541a269ac..2be3ae37de3 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1116,7 +1116,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
reparent_ir(p.shader->ir, p.shader->ir);
- p.shader->CompileStatus = compile_success;
+ p.shader->CompileStatus = COMPILE_SUCCESS;
p.shader->Version = state->language_version;
p.shader_program->Shaders =
(gl_shader **)malloc(sizeof(*p.shader_program->Shaders));