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authorEmil Velikov <[email protected]>2016-01-18 11:35:29 +0200
committerEmil Velikov <[email protected]>2016-01-26 16:08:24 +0000
commit24f984f64ae58c274f79eaf9148aea37df67131c (patch)
treec24704b371a23a90349f0b979bd93a6a138c2284 /src/mesa/main/ff_fragment_shader.cpp
parent1a882fd2ee84ae28a06cf07902dc4645d8ad4a6d (diff)
nir: move glsl_types.{cpp,h} to compiler
Allows us to remove the SCons workaround :-) Signed-off-by: Emil Velikov <[email protected]> Acked-by: Matt Turner <[email protected]> Acked-by: Jose Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index e63d0f1ec55..b2b1ee9ba44 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -40,7 +40,7 @@
#include "glsl/ir_optimization.h"
#include "glsl/glsl_parser_extras.h"
#include "glsl/glsl_symbol_table.h"
-#include "glsl/nir/glsl_types.h"
+#include "compiler/glsl_types.h"
#include "program/ir_to_mesa.h"
#include "program/program.h"
#include "program/programopt.h"