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author | Timothy Arceri <[email protected]> | 2016-04-02 12:51:12 +1100 |
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committer | Timothy Arceri <[email protected]> | 2016-04-02 17:10:56 +1100 |
commit | 1265e1c4e17dec5c9931fda8b6d44a4006ed1a4c (patch) | |
tree | ccd8536971deac76c85aaee507ce2ec6303cefaa /src/mesa/main/ff_fragment_shader.cpp | |
parent | d8855d66f4ae2acf994eae31e59fd2cfa5483627 (diff) |
glsl: store stage reference in gl_uniform_block
This allows us to simplify the code and drop InterfaceBlockStageIndex
which is a per stage array of integers the size of all blocks in the
program combined including duplicates across stages. Adding a stage
ref per block will use less memory.
Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
0 files changed, 0 insertions, 0 deletions