diff options
author | Paul Berry <[email protected]> | 2012-08-08 11:30:42 -0700 |
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committer | Ian Romanick <[email protected]> | 2012-12-07 16:28:40 -0800 |
commit | 6cffdb1ca0ae0f60a77dfc070a5685f014e35438 (patch) | |
tree | ebff0c913d8fa9e8e115e09c52c96a39cf1bb1f0 /src/mesa/main/ff_fragment_shader.cpp | |
parent | 1ddc021b2a992a214a7668672d35a55c160f6a90 (diff) |
Set es_version to false when using FF fragment shading in meta ops
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r-- | src/mesa/main/ff_fragment_shader.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp index 3a80ab7f3b7..02b4707f078 100644 --- a/src/mesa/main/ff_fragment_shader.cpp +++ b/src/mesa/main/ff_fragment_shader.cpp @@ -1309,6 +1309,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key) p.shader_program->InternalSeparateShader = GL_TRUE; state->language_version = 130; + state->es_shader = false; if (ctx->Extensions.OES_EGL_image_external) state->OES_EGL_image_external_enable = true; _mesa_glsl_initialize_types(state); |