diff options
author | Brian Paul <[email protected]> | 2012-01-12 09:51:21 -0700 |
---|---|---|
committer | Brian Paul <[email protected]> | 2012-01-12 13:02:19 -0700 |
commit | a240c998ac649d79f423bb0c445993132cd56f97 (patch) | |
tree | 489b451daccfd832622e7b0904bd1da7fb01c6cf /src/mesa/main/ff_fragment_shader.cpp | |
parent | 2f0fa456e31a7030c911a563b62c84d448b09800 (diff) |
mesa: fix incorrect float vs. int values in a few places
In the first case, the newImage[] array contains GLuint values.
In the second case, the parameter type is GLuint, but the maxDepth
value is never used in this case (GL_FLOAT_32_UNSIGNED_INT_24_8_REV).
Pass ~OU just to be safe.
NOTE: This is a candidate for the 8.0 branch.
Reviewed-by: José Fonseca <[email protected]>
Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
0 files changed, 0 insertions, 0 deletions