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authorBrian Paul <[email protected]>2012-01-12 07:30:48 -0700
committerBrian Paul <[email protected]>2012-01-12 07:30:58 -0700
commit9a548c27aa704236cc1d8a5d4ebf68cea9c5c99c (patch)
treecdb18d78dd7dc3724d183361618212f274acb675 /src/mesa/main/ff_fragment_shader.cpp
parent87118d84ff11c040f677c7506afb813def1b9ff9 (diff)
mesa: remove _mesa_ffs(), implement ffs() for non-GNU platforms
Call ffs() and ffsll() everywhere. Define our own ffs(), ffsll() functions when the platform doesn't have them. v2: remove #ifdef _WIN32, __IBMC__, __IBMCPP_ tests inside ffs() implementation. The #else clause was recursive. Reviewed-by: Kenneth Graunke <[email protected]> Tested-by: Alexander von Gluck <[email protected]>
Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 3596a3d3e0c..7b8d1fe9b50 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -295,7 +295,7 @@ need_saturate( GLuint mode )
static GLuint translate_tex_src_bit( GLbitfield bit )
{
ASSERT(bit);
- return _mesa_ffs(bit) - 1;
+ return ffs(bit) - 1;
}