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authorIan Romanick <[email protected]>2011-11-14 18:12:16 -0800
committerIan Romanick <[email protected]>2012-01-11 12:51:24 -0800
commit6a992c3288b6f7a5d94172c9ad1908e71e58233e (patch)
tree01de8311508d0034fc622393f2e7abcbef4742bd /src/mesa/main/ff_fragment_shader.cpp
parent32be81de39f7548e353afabf1215b0ea7c7b0916 (diff)
linker: Calculate the sampler to texture target mapping during linking
Track the calculated data in gl_shader_program instead of the individual assembly shaders. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index 165230c13b1..3596a3d3e0c 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -1540,7 +1540,7 @@ create_new_program(struct gl_context *ctx, struct state_key *key)
_mesa_propagate_uniforms_to_driver_storage(storage, 0, 1);
}
}
- _mesa_update_shader_textures_used(fp);
+ _mesa_update_shader_textures_used(p.shader_program, fp);
(void) ctx->Driver.ProgramStringNotify(ctx, fp->Target, fp);
if (!p.shader_program->LinkStatus)