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authorBrian Paul <[email protected]>2015-01-02 16:56:12 -0700
committerBrian Paul <[email protected]>2015-01-05 13:50:55 -0700
commit934e41c0b31cffa4efc08f61cff2389e3149b3f3 (patch)
tree47f638f83ab5520de8fd1a94d1a413cde320ae7c /src/mesa/main/ff_fragment_shader.cpp
parentf262ed6e3dd9d447355ea2490e84c0a6b0fd1ddb (diff)
mesa: create, use new _mesa_texture_base_format() function
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/ff_fragment_shader.cpp')
-rw-r--r--src/mesa/main/ff_fragment_shader.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/ff_fragment_shader.cpp b/src/mesa/main/ff_fragment_shader.cpp
index bc6fdbdd891..c6828925f5e 100644
--- a/src/mesa/main/ff_fragment_shader.cpp
+++ b/src/mesa/main/ff_fragment_shader.cpp
@@ -418,7 +418,7 @@ static GLuint make_state_key( struct gl_context *ctx, struct state_key *key )
continue;
samp = _mesa_get_samplerobj(ctx, i);
- format = texObj->Image[0][texObj->BaseLevel]->_BaseFormat;
+ format = _mesa_texture_base_format(texObj);
key->unit[i].enabled = 1;
key->enabled_units |= (1<<i);