diff options
author | Keith Whitwell <[email protected]> | 1999-09-18 20:41:22 +0000 |
---|---|---|
committer | Keith Whitwell <[email protected]> | 1999-09-18 20:41:22 +0000 |
commit | 1bf9dfaf5dea61e3d33a69b0a549be54ef6d74df (patch) | |
tree | ac7671bdd63c0de5bdc7e60af521b0fc4418238d /src/mesa/main/feedback.h | |
parent | 56b58668e86e6156555e36050df14b49faa14f31 (diff) |
Large patch:
- FX bug fixes.
- Polygon mode and edgeflag work properly.
- Clipping works with edgeflag.
- Driver.ReducedPrimitiveChange() callback so drivers
that implement lines & points as triangles can turn culling off
before rendering groups of these primitives.
- Cleaned up feedback & select primitives.
Diffstat (limited to 'src/mesa/main/feedback.h')
-rw-r--r-- | src/mesa/main/feedback.h | 17 |
1 files changed, 13 insertions, 4 deletions
diff --git a/src/mesa/main/feedback.h b/src/mesa/main/feedback.h index 99a4b7aeb15..08aee085199 100644 --- a/src/mesa/main/feedback.h +++ b/src/mesa/main/feedback.h @@ -1,4 +1,4 @@ -/* $Id: feedback.h,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ +/* $Id: feedback.h,v 1.2 1999/09/18 20:41:23 keithw Exp $ */ /* * Mesa 3-D graphics library @@ -37,14 +37,15 @@ #define FEEDBACK_TOKEN( CTX, T ) \ if (CTX->Feedback.Count < CTX->Feedback.BufferSize) { \ - CTX->Feedback.Buffer[CTX->Feedback.Count] = (T); \ + CTX->Feedback.Buffer[CTX->Feedback.Count] = (GLfloat) (T); \ } \ CTX->Feedback.Count++; extern void gl_feedback_vertex( GLcontext *ctx, - GLfloat x, GLfloat y, GLfloat z, GLfloat w, - const GLfloat color[4], GLfloat index, + const GLfloat win[4], + const GLfloat color[4], + GLuint index, const GLfloat texcoord[4] ); @@ -68,7 +69,15 @@ extern void gl_PopName( GLcontext *ctx ); extern GLint gl_RenderMode( GLcontext *ctx, GLenum mode ); +extern void gl_feedback_points( GLcontext *ctx, GLuint first, GLuint last ); +extern void gl_feedback_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv ); +extern void gl_feedback_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ); +extern void gl_select_points( GLcontext *ctx, GLuint first, GLuint last ); +extern void gl_select_line( GLcontext *ctx, GLuint v1, GLuint v2, GLuint pv ); +extern void gl_select_triangle( GLcontext *ctx, GLuint v0, GLuint v1, + GLuint v2, GLuint pv ); #endif |