diff options
author | jtg <jtg> | 1999-08-19 00:55:39 +0000 |
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committer | jtg <jtg> | 1999-08-19 00:55:39 +0000 |
commit | afb833d4e89c312460a4ab9ed6a7a8ca4ebbfe1c (patch) | |
tree | 59d65b4da12fb5379224cf5f6b808fde91523c7f /src/mesa/main/feedback.c | |
parent | f2544d4920ce168bec9cd94d774b7ea5103a3d74 (diff) |
Initial revision
Diffstat (limited to 'src/mesa/main/feedback.c')
-rw-r--r-- | src/mesa/main/feedback.c | 395 |
1 files changed, 395 insertions, 0 deletions
diff --git a/src/mesa/main/feedback.c b/src/mesa/main/feedback.c new file mode 100644 index 00000000000..4251aae01a3 --- /dev/null +++ b/src/mesa/main/feedback.c @@ -0,0 +1,395 @@ +/* $Id: feedback.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ + +/* + * Mesa 3-D graphics library + * Version: 3.1 + * + * Copyright (C) 1999 Brian Paul All Rights Reserved. + * + * Permission is hereby granted, free of charge, to any person obtaining a + * copy of this software and associated documentation files (the "Software"), + * to deal in the Software without restriction, including without limitation + * the rights to use, copy, modify, merge, publish, distribute, sublicense, + * and/or sell copies of the Software, and to permit persons to whom the + * Software is furnished to do so, subject to the following conditions: + * + * The above copyright notice and this permission notice shall be included + * in all copies or substantial portions of the Software. + * + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS + * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, + * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL + * BRIAN PAUL BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN + * AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN + * CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. + */ + + + + + +#ifdef PC_HEADER +#include "all.h" +#else +#include <assert.h> +#include <stdio.h> +#include "context.h" +#include "enums.h" +#include "feedback.h" +#include "macros.h" +#include "types.h" +#ifdef XFree86Server +#include "GL/xf86glx.h" +#endif +#endif + + + +#define FB_3D 0x01 +#define FB_4D 0x02 +#define FB_INDEX 0x04 +#define FB_COLOR 0x08 +#define FB_TEXTURE 0X10 + + + +void +gl_FeedbackBuffer( GLcontext *ctx, GLsizei size, GLenum type, GLfloat *buffer ) +{ + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH( ctx, "glFeedbackBuffer" ); + + if (ctx->RenderMode==GL_FEEDBACK) { + gl_error( ctx, GL_INVALID_OPERATION, "glFeedbackBuffer" ); + return; + } + + if (size<0) { + gl_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(size<0)" ); + return; + } + if (!buffer) { + gl_error( ctx, GL_INVALID_VALUE, "glFeedbackBuffer(buffer==NULL)" ); + ctx->Feedback.BufferSize = 0; + return; + } + + switch (type) { + case GL_2D: + ctx->Feedback.Mask = 0; + ctx->Feedback.Type = type; + break; + case GL_3D: + ctx->Feedback.Mask = FB_3D; + ctx->Feedback.Type = type; + break; + case GL_3D_COLOR: + ctx->Feedback.Mask = FB_3D + | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX); + ctx->Feedback.Type = type; + break; + case GL_3D_COLOR_TEXTURE: + ctx->Feedback.Mask = FB_3D + | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX) + | FB_TEXTURE; + ctx->Feedback.Type = type; + break; + case GL_4D_COLOR_TEXTURE: + ctx->Feedback.Mask = FB_3D | FB_4D + | (ctx->Visual->RGBAflag ? FB_COLOR : FB_INDEX) + | FB_TEXTURE; + ctx->Feedback.Type = type; + break; + default: + ctx->Feedback.Mask = 0; + gl_error( ctx, GL_INVALID_ENUM, "glFeedbackBuffer" ); + } + + ctx->Feedback.BufferSize = size; + ctx->Feedback.Buffer = buffer; + ctx->Feedback.Count = 0; +} + + + +void gl_PassThrough( GLcontext *ctx, GLfloat token ) +{ + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPassThrough"); + + if (ctx->RenderMode==GL_FEEDBACK) { + FEEDBACK_TOKEN( ctx, (GLfloat) (GLint) GL_PASS_THROUGH_TOKEN ); + FEEDBACK_TOKEN( ctx, token ); + } +} + + + +/* + * Put a vertex into the feedback buffer. + */ +void gl_feedback_vertex( GLcontext *ctx, + GLfloat x, GLfloat y, GLfloat z, GLfloat w, + const GLfloat color[4], GLfloat index, + const GLfloat texcoord[4] ) +{ + FEEDBACK_TOKEN( ctx, x ); + FEEDBACK_TOKEN( ctx, y ); + if (ctx->Feedback.Mask & FB_3D) { + FEEDBACK_TOKEN( ctx, z ); + } + if (ctx->Feedback.Mask & FB_4D) { + FEEDBACK_TOKEN( ctx, w ); + } + if (ctx->Feedback.Mask & FB_INDEX) { + FEEDBACK_TOKEN( ctx, index ); + } + if (ctx->Feedback.Mask & FB_COLOR) { + FEEDBACK_TOKEN( ctx, color[0] ); + FEEDBACK_TOKEN( ctx, color[1] ); + FEEDBACK_TOKEN( ctx, color[2] ); + FEEDBACK_TOKEN( ctx, color[3] ); + } + if (ctx->Feedback.Mask & FB_TEXTURE) { + FEEDBACK_TOKEN( ctx, texcoord[0] ); + FEEDBACK_TOKEN( ctx, texcoord[1] ); + FEEDBACK_TOKEN( ctx, texcoord[2] ); + FEEDBACK_TOKEN( ctx, texcoord[3] ); + } +} + + + +/**********************************************************************/ +/* Selection */ +/**********************************************************************/ + + +/* + * NOTE: this function can't be put in a display list. + */ +void gl_SelectBuffer( GLcontext *ctx, GLsizei size, GLuint *buffer ) +{ + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glSelectBuffer"); + if (ctx->RenderMode==GL_SELECT) { + gl_error( ctx, GL_INVALID_OPERATION, "glSelectBuffer" ); + } + ctx->Select.Buffer = buffer; + ctx->Select.BufferSize = size; + ctx->Select.BufferCount = 0; + + ctx->Select.HitFlag = GL_FALSE; + ctx->Select.HitMinZ = 1.0; + ctx->Select.HitMaxZ = 0.0; +} + + +#define WRITE_RECORD( CTX, V ) \ + if (CTX->Select.BufferCount < CTX->Select.BufferSize) { \ + CTX->Select.Buffer[CTX->Select.BufferCount] = (V); \ + } \ + CTX->Select.BufferCount++; + + + +void gl_update_hitflag( GLcontext *ctx, GLfloat z ) +{ + ctx->Select.HitFlag = GL_TRUE; + if (z < ctx->Select.HitMinZ) { + ctx->Select.HitMinZ = z; + } + if (z > ctx->Select.HitMaxZ) { + ctx->Select.HitMaxZ = z; + } +} + + + +static void write_hit_record( GLcontext *ctx ) +{ + GLuint i; + GLuint zmin, zmax, zscale = (~0u); + + /* HitMinZ and HitMaxZ are in [0,1]. Multiply these values by */ + /* 2^32-1 and round to nearest unsigned integer. */ + + assert( ctx != NULL ); /* this line magically fixes a SunOS 5.x/gcc bug */ + zmin = (GLuint) ((GLfloat) zscale * ctx->Select.HitMinZ); + zmax = (GLuint) ((GLfloat) zscale * ctx->Select.HitMaxZ); + + WRITE_RECORD( ctx, ctx->Select.NameStackDepth ); + WRITE_RECORD( ctx, zmin ); + WRITE_RECORD( ctx, zmax ); + for (i=0;i<ctx->Select.NameStackDepth;i++) { + WRITE_RECORD( ctx, ctx->Select.NameStack[i] ); + } + + ctx->Select.Hits++; + ctx->Select.HitFlag = GL_FALSE; + ctx->Select.HitMinZ = 1.0; + ctx->Select.HitMaxZ = -1.0; +} + + + +void gl_InitNames( GLcontext *ctx ) +{ + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glInitNames"); + /* Record the hit before the HitFlag is wiped out again. */ + if (ctx->RenderMode==GL_SELECT) { + if (ctx->Select.HitFlag) { + write_hit_record( ctx ); + } + } + ctx->Select.NameStackDepth = 0; + ctx->Select.HitFlag = GL_FALSE; + ctx->Select.HitMinZ = 1.0; + ctx->Select.HitMaxZ = 0.0; +} + + + +void gl_LoadName( GLcontext *ctx, GLuint name ) +{ + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glLoadName"); + if (ctx->RenderMode!=GL_SELECT) { + return; + } + if (ctx->Select.NameStackDepth==0) { + gl_error( ctx, GL_INVALID_OPERATION, "glLoadName" ); + return; + } + if (ctx->Select.HitFlag) { + write_hit_record( ctx ); + } + if (ctx->Select.NameStackDepth<MAX_NAME_STACK_DEPTH) { + ctx->Select.NameStack[ctx->Select.NameStackDepth-1] = name; + } + else { + ctx->Select.NameStack[MAX_NAME_STACK_DEPTH-1] = name; + } +} + + +void gl_PushName( GLcontext *ctx, GLuint name ) +{ + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPushName"); + if (ctx->RenderMode!=GL_SELECT) { + return; + } + if (ctx->Select.HitFlag) { + write_hit_record( ctx ); + } + if (ctx->Select.NameStackDepth<MAX_NAME_STACK_DEPTH) { + ctx->Select.NameStack[ctx->Select.NameStackDepth++] = name; + } + else { + gl_error( ctx, GL_STACK_OVERFLOW, "glPushName" ); + } +} + + + +void gl_PopName( GLcontext *ctx ) +{ + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH(ctx, "glPopName"); + if (ctx->RenderMode!=GL_SELECT) { + return; + } + if (ctx->Select.HitFlag) { + write_hit_record( ctx ); + } + if (ctx->Select.NameStackDepth>0) { + ctx->Select.NameStackDepth--; + } + else { + gl_error( ctx, GL_STACK_UNDERFLOW, "glPopName" ); + } +} + + + +/**********************************************************************/ +/* Render Mode */ +/**********************************************************************/ + + + +/* + * NOTE: this function can't be put in a display list. + */ +GLint gl_RenderMode( GLcontext *ctx, GLenum mode ) +{ + GLint result; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glRenderMode", 0); + + if (MESA_VERBOSE & VERBOSE_API) + fprintf(stderr, "glRenderMode %s\n", gl_lookup_enum_by_nr(mode)); + + ctx->TriangleCaps &= ~(DD_FEEDBACK|DD_SELECT); + + switch (ctx->RenderMode) { + case GL_RENDER: + result = 0; + break; + case GL_SELECT: + if (ctx->Select.HitFlag) { + write_hit_record( ctx ); + } + if (ctx->Select.BufferCount > ctx->Select.BufferSize) { + /* overflow */ +#ifdef DEBUG + gl_warning(ctx, "Feedback buffer overflow"); +#endif + result = -1; + } + else { + result = ctx->Select.Hits; + } + ctx->Select.BufferCount = 0; + ctx->Select.Hits = 0; + ctx->Select.NameStackDepth = 0; + break; + case GL_FEEDBACK: + if (ctx->Feedback.Count > ctx->Feedback.BufferSize) { + /* overflow */ + result = -1; + } + else { + result = ctx->Feedback.Count; + } + ctx->Feedback.Count = 0; + break; + default: + gl_error( ctx, GL_INVALID_ENUM, "glRenderMode" ); + return 0; + } + + switch (mode) { + case GL_RENDER: + break; + case GL_SELECT: + ctx->TriangleCaps |= DD_SELECT; + if (ctx->Select.BufferSize==0) { + /* haven't called glSelectBuffer yet */ + gl_error( ctx, GL_INVALID_OPERATION, "glRenderMode" ); + } + break; + case GL_FEEDBACK: + ctx->TriangleCaps |= DD_FEEDBACK; + if (ctx->Feedback.BufferSize==0) { + /* haven't called glFeedbackBuffer yet */ + gl_error( ctx, GL_INVALID_OPERATION, "glRenderMode" ); + } + break; + default: + gl_error( ctx, GL_INVALID_ENUM, "glRenderMode" ); + return 0; + } + + + ctx->RenderMode = mode; + ctx->NewState |= NEW_ALL; + + return result; +} + |