diff options
author | Kristian Høgsberg <[email protected]> | 2010-10-12 12:26:10 -0400 |
---|---|---|
committer | Kristian Høgsberg <[email protected]> | 2010-10-13 09:43:25 -0400 |
commit | f9995b30756140724f41daf963fa06167912be7f (patch) | |
tree | bc34fd4db5eb9d2ad55968cb4e6e4e5a65df5a27 /src/mesa/main/feedback.c | |
parent | 31aca27c08d6a385c595d34fe4ee06390bf5b0e8 (diff) |
Drop GLcontext typedef and use struct gl_context instead
Diffstat (limited to 'src/mesa/main/feedback.c')
-rw-r--r-- | src/mesa/main/feedback.c | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/src/mesa/main/feedback.c b/src/mesa/main/feedback.c index c72b91280ed..ffdecaecc29 100644 --- a/src/mesa/main/feedback.c +++ b/src/mesa/main/feedback.c @@ -116,7 +116,7 @@ _mesa_PassThrough( GLfloat token ) * Put a vertex into the feedback buffer. */ void -_mesa_feedback_vertex(GLcontext *ctx, +_mesa_feedback_vertex(struct gl_context *ctx, const GLfloat win[4], const GLfloat color[4], const GLfloat texcoord[4]) @@ -159,7 +159,7 @@ _mesa_feedback_vertex(GLcontext *ctx, * \note this function can't be put in a display list. * * Verifies we're not in selection mode, flushes the vertices and initialize - * the fields in __GLcontextRec::Select with the given buffer. + * the fields in __struct gl_contextRec::Select with the given buffer. */ static void GLAPIENTRY _mesa_SelectBuffer( GLsizei size, GLuint *buffer ) @@ -192,7 +192,7 @@ _mesa_SelectBuffer( GLsizei size, GLuint *buffer ) * increments the pointer. */ static INLINE void -write_record(GLcontext *ctx, GLuint value) +write_record(struct gl_context *ctx, GLuint value) { if (ctx->Select.BufferCount < ctx->Select.BufferSize) { ctx->Select.Buffer[ctx->Select.BufferCount] = value; @@ -211,7 +211,7 @@ write_record(GLcontext *ctx, GLuint value) * gl_selection::HitMaxZ. */ void -_mesa_update_hitflag(GLcontext *ctx, GLfloat z) +_mesa_update_hitflag(struct gl_context *ctx, GLfloat z) { ctx->Select.HitFlag = GL_TRUE; if (z < ctx->Select.HitMinZ) { @@ -235,7 +235,7 @@ _mesa_update_hitflag(GLcontext *ctx, GLfloat z) * \sa gl_selection. */ static void -write_hit_record(GLcontext *ctx) +write_hit_record(struct gl_context *ctx) { GLuint i; GLuint zmin, zmax, zscale = (~0u); @@ -266,7 +266,7 @@ write_hit_record(GLcontext *ctx) * * Verifies we are in select mode and resets the name stack depth and resets * the hit record data in gl_selection. Marks new render mode in - * __GLcontextRec::NewState. + * __struct gl_contextRec::NewState. */ static void GLAPIENTRY _mesa_InitNames( void ) @@ -297,7 +297,7 @@ _mesa_InitNames( void ) * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), * and replace the top-most name in the stack. * - * sa __GLcontextRec::Select. + * sa __struct gl_contextRec::Select. */ static void GLAPIENTRY _mesa_LoadName( GLuint name ) @@ -336,7 +336,7 @@ _mesa_LoadName( GLuint name ) * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), * and adds the name to the top of the name stack. * - * sa __GLcontextRec::Select. + * sa __struct gl_contextRec::Select. */ static void GLAPIENTRY _mesa_PushName( GLuint name ) @@ -367,7 +367,7 @@ _mesa_PushName( GLuint name ) * Flushes vertices. If there is a hit flag writes it (via write_hit_record()), * and removes top-most name in the name stack. * - * sa __GLcontextRec::Select. + * sa __struct gl_contextRec::Select. */ static void GLAPIENTRY _mesa_PopName( void ) @@ -409,7 +409,7 @@ _mesa_PopName( void ) * Flushes the vertices and do the necessary cleanup according to the previous * rasterization mode, such as writing the hit record or resent the select * buffer index when exiting the select mode. Updates - * __GLcontextRec::RenderMode and notifies the driver via the + * __struct gl_contextRec::RenderMode and notifies the driver via the * dd_function_table::RenderMode callback. */ static GLint GLAPIENTRY @@ -519,7 +519,7 @@ _mesa_init_feedback_dispatch(struct _glapi_table *disp) /** * Initialize context feedback data. */ -void _mesa_init_feedback( GLcontext * ctx ) +void _mesa_init_feedback( struct gl_context * ctx ) { /* Feedback */ ctx->Feedback.Type = GL_2D; /* TODO: verify */ |