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authorBrian Paul <[email protected]>2009-02-27 22:12:31 -0700
committerBrian Paul <[email protected]>2009-02-28 09:35:15 -0700
commit559aec47015b741e045d57362f7732b3a04f9450 (patch)
tree8802e216957b65629143574a403bf3ad92c216a5 /src/mesa/main/feedback.c
parentf6021ab3c631345d013437d53a7bc1a4e2359ad4 (diff)
mesa: comments, whitespace, reformatting
Diffstat (limited to 'src/mesa/main/feedback.c')
-rw-r--r--src/mesa/main/feedback.c37
1 files changed, 20 insertions, 17 deletions
diff --git a/src/mesa/main/feedback.c b/src/mesa/main/feedback.c
index 69b235a3e57..9a62db0be3b 100644
--- a/src/mesa/main/feedback.c
+++ b/src/mesa/main/feedback.c
@@ -1,13 +1,9 @@
-/**
- * \file feedback.c
- * Selection and feedback modes functions.
- */
-
/*
* Mesa 3-D graphics library
- * Version: 5.1
+ * Version: 7.5
*
- * Copyright (C) 1999-2003 Brian Paul All Rights Reserved.
+ * Copyright (C) 1999-2008 Brian Paul All Rights Reserved.
+ * Copyright (C) 2009 VMware, Inc. All Rights Reserved.
*
* Permission is hereby granted, free of charge, to any person obtaining a
* copy of this software and associated documentation files (the "Software"),
@@ -27,6 +23,11 @@
* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
*/
+/**
+ * \file feedback.c
+ * Selection and feedback modes functions.
+ */
+
#include "glheader.h"
#include "colormac.h"
@@ -116,15 +117,15 @@ _mesa_PassThrough( GLfloat token )
}
-
-/*
+/**
* Put a vertex into the feedback buffer.
*/
-void _mesa_feedback_vertex( GLcontext *ctx,
- const GLfloat win[4],
- const GLfloat color[4],
- GLfloat index,
- const GLfloat texcoord[4] )
+void
+_mesa_feedback_vertex(GLcontext *ctx,
+ const GLfloat win[4],
+ const GLfloat color[4],
+ GLfloat index,
+ const GLfloat texcoord[4])
{
FEEDBACK_TOKEN( ctx, win[0] );
FEEDBACK_TOKEN( ctx, win[1] );
@@ -151,7 +152,7 @@ void _mesa_feedback_vertex( GLcontext *ctx,
}
}
-#endif
+#endif /* _HAVE_FULL_GL */
/**********************************************************************/
@@ -217,7 +218,8 @@ _mesa_SelectBuffer( GLsizei size, GLuint *buffer )
* Sets gl_selection::HitFlag and updates gl_selection::HitMinZ and
* gl_selection::HitMaxZ.
*/
-void _mesa_update_hitflag( GLcontext *ctx, GLfloat z )
+void
+_mesa_update_hitflag(GLcontext *ctx, GLfloat z)
{
ctx->Select.HitFlag = GL_TRUE;
if (z < ctx->Select.HitMinZ) {
@@ -240,7 +242,8 @@ void _mesa_update_hitflag( GLcontext *ctx, GLfloat z )
*
* \sa gl_selection.
*/
-static void write_hit_record( GLcontext *ctx )
+static void
+write_hit_record(GLcontext *ctx)
{
GLuint i;
GLuint zmin, zmax, zscale = (~0u);