diff options
author | Jordan Justen <[email protected]> | 2013-04-18 10:08:50 -0700 |
---|---|---|
committer | Jordan Justen <[email protected]> | 2013-05-01 15:31:44 -0700 |
commit | a62808085a09bbf45519567e3a3a83aa485821f6 (patch) | |
tree | 14818ce4e6a9f1028036aa9bc40d5f0647576ed8 /src/mesa/main/fbobject.h | |
parent | a05e201d4a142d0f5730cf63621f1999bff45e72 (diff) |
mesa: add renderbuffer attachment Layered field
If glFramebufferTexture is used, then the framebuffer attachment is
layered.
Signed-off-by: Jordan Justen <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/fbobject.h')
-rw-r--r-- | src/mesa/main/fbobject.h | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h index 9e934add424..5ebbb3538f8 100644 --- a/src/mesa/main/fbobject.h +++ b/src/mesa/main/fbobject.h @@ -99,7 +99,8 @@ _mesa_set_texture_attachment(struct gl_context *ctx, struct gl_framebuffer *fb, struct gl_renderbuffer_attachment *att, struct gl_texture_object *texObj, - GLenum texTarget, GLuint level, GLuint zoffset); + GLenum texTarget, GLuint level, GLuint zoffset, + GLboolean layered); extern void _mesa_set_renderbuffer_attachment(struct gl_context *ctx, |