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authorIan Romanick <[email protected]>2012-08-13 09:27:00 -0700
committerIan Romanick <[email protected]>2012-08-14 14:39:33 -0700
commit342be8aa88819446220bba680d8e0b628078156f (patch)
tree0b89a33e4596c2a40d793ca9d18e794062e8b419 /src/mesa/main/fbobject.h
parent12249b9c96da730ea958976908e1bbb88bda9789 (diff)
mesa: Add skeleton implementations of glInvalidate{Sub,}Framebuffer
These are part of GL_ARB_invalidate_subdata and OpenGL ES 3.0. v2: Reject aux buffers in core context, and use _mesa_is_desktop_gl and _mesa_is_gles3. Both suggested by Ken. Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Brian Paul <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/fbobject.h')
-rw-r--r--src/mesa/main/fbobject.h9
1 files changed, 9 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
index 3aee842f5a4..9cded3cfa37 100644
--- a/src/mesa/main/fbobject.h
+++ b/src/mesa/main/fbobject.h
@@ -214,4 +214,13 @@ _mesa_FramebufferTextureFaceARB(GLenum target, GLenum attachment,
GLuint texture, GLint level, GLenum face);
+extern void GLAPIENTRY
+_mesa_InvalidateSubFramebuffer(GLenum target, GLsizei numAttachments,
+ const GLenum *attachments, GLint x, GLint y,
+ GLsizei width, GLsizei height);
+
+extern void GLAPIENTRY
+_mesa_InvalidateFramebuffer(GLenum target, GLsizei numAttachments,
+ const GLenum *attachments);
+
#endif /* FBOBJECT_H */