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authorLaura Ekstrand <[email protected]>2015-03-02 16:48:59 -0800
committerFredrik Höglund <[email protected]>2015-05-14 15:48:13 +0200
commit085c67dc77ab3c00d3f68ba52f8343f8ff0cab53 (patch)
tree39f3e55c960530d1788d7e684e008c37aac7c537 /src/mesa/main/fbobject.h
parentd78c831a147e8af6f6fc1a610f4c2e490e75fad1 (diff)
main: Major refactor of get_texture_for_framebuffer.
This splits off the (still) rather large chunk that is get_texture_for_framebuffer into lots of smaller functions specialized to service the wide variety of unique needs of *FramebufferTexture* entry points. The result is much cleaner because, rather than having a pile of branches and confusing conditions (like the boolean layered), the uniqueness is baked into the entry points. The entry points know whether or not they are layered or use a textarget. [Fredrik: - Mention the value of <textarget> in the error message. - Rename check_zoffset to check_layer, and zoffset to layer. The zoffset parameter was renamed to layer in ARB_framebuffer_object. - Make layered a GLboolean since the value is visible to the API. - Remove EXT suffixes in refactored code. - Whitespace fixes.] Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/main/fbobject.h')
-rw-r--r--src/mesa/main/fbobject.h4
1 files changed, 2 insertions, 2 deletions
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
index 81159d0efa9..e68762b429e 100644
--- a/src/mesa/main/fbobject.h
+++ b/src/mesa/main/fbobject.h
@@ -119,7 +119,7 @@ extern void
_mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment,
struct gl_texture_object *texObj, GLenum textarget,
- GLint level, GLuint zoffset, GLboolean layered,
+ GLint level, GLuint layer, GLboolean layered,
const char *caller);
@@ -206,7 +206,7 @@ _mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
extern void GLAPIENTRY
_mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
- GLint level, GLint zoffset);
+ GLint level, GLint layer);
extern void GLAPIENTRY
_mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,