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authorMathias Fröhlich <[email protected]>2016-05-22 14:10:19 +0200
committerMathias Fröhlich <[email protected]>2016-06-16 05:50:54 +0200
commit3ee409bebfa88eaec34a7f912a1bbc86304a522f (patch)
tree6a672dbfeff7f127ce8c9aa4bdde89a400c53aaa /src/mesa/main/fbobject.h
parentb5820759de6338811dfe0295de34849b41c1c64f (diff)
mesa: Use bitmask/ffs to build ff vertex shader keys.
Replaces an iterate and test bit in a bitmask loop by a loop only iterating over the bits set in the bitmask. The bitmask used here for iteration is a combination of different enabled masks present for texture units. v2: Use _mesa_bit_scan{,64} instead of open coding. v3: Use u_bit_scan{,64} instead of _mesa_bit_scan{,64}. Reviewed-by: Brian Paul <[email protected]> Signed-off-by: Mathias Fröhlich <[email protected]>
Diffstat (limited to 'src/mesa/main/fbobject.h')
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