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authorIan Romanick <[email protected]>2015-11-11 16:30:41 -0800
committerIan Romanick <[email protected]>2016-02-10 10:59:28 -0800
commit9ae42ab1ec7024814494cf65c4527c1b9ad98cd0 (patch)
treeb8d1cef9579cac54c828d6bea7fe50ec62204d71 /src/mesa/main/fbobject.h
parent7aedbbacae6d3ec3d06735fff2eb662964773ad2 (diff)
mesa: Refactor _mesa_framebuffer_renderbuffer
This function previously was only used in fbobject.c and contained a bunch of API validation. Split the function into framebuffer_renderbuffer that is static and contains the validation, and _mesa_framebuffer_renderbuffer that is suitable for calling from elsewhere in Mesa (e.g., meta). Signed-off-by: Ian Romanick <[email protected]> Reviewed-by: Anuj Phogat <[email protected]>
Diffstat (limited to 'src/mesa/main/fbobject.h')
-rw-r--r--src/mesa/main/fbobject.h3
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
index 8dad0ff34e7..458e4409f98 100644
--- a/src/mesa/main/fbobject.h
+++ b/src/mesa/main/fbobject.h
@@ -91,8 +91,7 @@ extern void
_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
struct gl_framebuffer *fb,
GLenum attachment,
- struct gl_renderbuffer *rb,
- const char *func);
+ struct gl_renderbuffer *rb);
extern void
_mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb);