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authorMarek Olšák <[email protected]>2016-02-06 22:09:45 +0100
committerMarek Olšák <[email protected]>2016-02-10 19:41:49 +0100
commit7aedbbacae6d3ec3d06735fff2eb662964773ad2 (patch)
tree8e641136cfb7acaaba9e00c1198e5e9d782df140 /src/mesa/main/fbobject.h
parent796ee76e2eeabbeed9ab41b012363cabd5497b33 (diff)
radeonsi: put image, fmask, and sampler descriptors into one array
The texture slot is expanded to 16 dwords containing 2 descriptors. Those can be: - Image and fmask, or - Image and sampler state By carefully choosing the locations, we can put all three into one slot, with the fmask and sampler state being mutually exclusive. This improves shaders in 2 ways: - 2 user SGPRs are unused, shaders can use them as temporary registers now - each pair of descriptors is always on the same cache line v2: cosmetic changes: add back v8i32, don't load a sampler state & fmask at the same time Reviewed-by: Nicolai Hähnle <[email protected]>
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