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authorEric Anholt <[email protected]>2013-04-22 10:38:41 -0700
committerEric Anholt <[email protected]>2013-05-06 14:33:38 -0700
commit749a92786d378ee55cf9ebbbe8596c217fbae0f9 (patch)
tree57b80a3a7cc6378d6db4b8172ea56e58f3410f44 /src/mesa/main/fbobject.h
parent5b9609f59ac4e9079a6dea1212178070a45ab8e9 (diff)
mesa: Make core Mesa allocate the texture renderbuffer wrapper.
Every driver did the same thing. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/fbobject.h')
-rw-r--r--src/mesa/main/fbobject.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
index e5d096f0937..bfab6e17da7 100644
--- a/src/mesa/main/fbobject.h
+++ b/src/mesa/main/fbobject.h
@@ -107,6 +107,11 @@ _mesa_set_renderbuffer_attachment(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att,
struct gl_renderbuffer *rb);
+void
+_mesa_update_texture_renderbuffer(struct gl_context *ctx,
+ struct gl_framebuffer *fb,
+ struct gl_renderbuffer_attachment *att);
+
extern void
_mesa_framebuffer_renderbuffer(struct gl_context *ctx,
struct gl_framebuffer *fb,