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authorBrian Paul <[email protected]>2005-02-24 05:47:06 +0000
committerBrian Paul <[email protected]>2005-02-24 05:47:06 +0000
commit2c6f911e10761c0946261d494bf149b19072821d (patch)
tree5415fdbb47c7badc1f9321e59d1a6c69e3db081d /src/mesa/main/fbobject.h
parent7b7d00ca62d18c71cd3a14a81f5dc12e73248757 (diff)
More GL_EXT_framebuffer_object: rename some things, added device driver hooks.
Diffstat (limited to 'src/mesa/main/fbobject.h')
-rw-r--r--src/mesa/main/fbobject.h112
1 files changed, 100 insertions, 12 deletions
diff --git a/src/mesa/main/fbobject.h b/src/mesa/main/fbobject.h
index 3619d0a2963..0241da2efc8 100644
--- a/src/mesa/main/fbobject.h
+++ b/src/mesa/main/fbobject.h
@@ -27,51 +27,138 @@
#define FBOBJECT_H
-struct gl_render_buffer_object
+/**
+ * A renderbuffer stores colors or depth values or stencil values.
+ * A framebuffer object will have a collection of these.
+ * Data are read/written to the buffer with a handful of Get/Put functions.
+ *
+ * Instances of this object are allocated with the Driver's NewRenderbuffer
+ * hook. Drivers will likely wrap this class inside a driver-specific
+ * class to simulate inheritance.
+ */
+struct gl_renderbuffer
{
- GLint RefCount;
GLuint Name;
+ GLint RefCount;
GLuint Width, Height;
GLenum InternalFormat;
GLenum _BaseFormat; /* Either GL_RGB, GL_RGBA, GL_DEPTH_COMPONENT or */
/* GL_STENCIL_INDEX. */
+
+ GLenum DataType; /* GL_UNSIGNED_BYTE, GL_UNSIGNED_SHORT, etc */
GLvoid *Data;
+
+ /* Delete this renderbuffer */
+ void (*Delete)(GLcontext *ctx, struct gl_renderbuffer *rb);
+
+ /* Allocate new storage for this renderbuffer */
+ GLboolean (*AllocStorage)(GLcontext *ctx, struct gl_renderbuffer *rb,
+ GLenum internalFormat,
+ GLuint width, GLuint height);
+
+ /* Return a pointer to the element/pixel at (x,y).
+ * Should return NULL if the buffer memory can't be directly addressed.
+ */
+ void *(*GetPointer)(struct gl_renderbuffer *rb, GLint x, GLint y);
+
+ /* Get/Read a row of values.
+ * The values will be of format _BaseFormat and type DataType.
+ */
+ void (*GetRow)(struct gl_renderbuffer *rb,
+ GLint x, GLint y, GLuint count, void *values);
+
+ /* Get/Read values at arbitrary locations
+ * The values will be of format _BaseFormat and type DataType.
+ */
+ void (*GetValues)(struct gl_renderbuffer *rb,
+ const GLint x[], const GLint y[],
+ GLuint count, void *values);
+
+ /* Put/Write a row of values
+ * The values will be of format _BaseFormat and type DataType.
+ */
+ void (*PutRow)(struct gl_renderbuffer *rb,
+ GLint x, GLint y, GLuint count,
+ const void *values, const GLubyte *maek);
+
+ /* Put/Write values at arbitrary locations
+ * The values will be of format _BaseFormat and type DataType.
+ */
+ void (*PutValues)(struct gl_renderbuffer *rb,
+ const GLint x[], const GLint y[], GLuint count,
+ const void *values, const GLubyte *mask);
};
-struct gl_render_buffer_attachment
+/**
+ * A renderbuffer attachment point points to either a texture object
+ * (and specifies a mipmap level, cube face or 3D texture slice) or
+ * points to a renderbuffer.
+ */
+struct gl_renderbuffer_attachment
{
GLenum Type; /* GL_NONE or GL_TEXTURE or GL_RENDERBUFFER_EXT */
+ GLboolean Complete;
+
/* IF Type == GL_RENDERBUFFER_EXT: */
- struct gl_render_buffer_object *Renderbuffer;
+ struct gl_renderbuffer *Renderbuffer;
+
/* IF Type == GL_TEXTURE: */
struct gl_texture_object *Texture;
GLuint TextureLevel;
GLuint CubeMapFace; /* 0 .. 5, for cube map textures */
GLuint Zoffset; /* for 3D textures */
- GLboolean Complete;
};
-struct gl_frame_buffer_object
+/**
+ * A framebuffer object is basically a collection of rendering buffers.
+ * (Though, a rendering buffer might actually be a texture image.)
+ * All the renderbuffers/textures which we reference must have the same
+ * width and height (and meet a few other requirements) in order for the
+ * framebufffer object to be "complete".
+ *
+ * Instances of this object are allocated with the Driver's Newframebuffer
+ * hook. Drivers will likely wrap this class inside a driver-specific
+ * class to simulate inheritance.
+ */
+struct gl_framebuffer
{
- GLint RefCount;
GLuint Name;
+ GLint RefCount;
- GLenum Status;
+ GLenum Status; /* One of the GL_FRAMEBUFFER_(IN)COMPLETE_* tokens */
- struct gl_render_buffer_attachment ColorAttachment[MAX_COLOR_ATTACHMENTS];
- struct gl_render_buffer_attachment DepthAttachment;
- struct gl_render_buffer_attachment StencilAttachment;
+ struct gl_renderbuffer_attachment ColorAttachment[MAX_COLOR_ATTACHMENTS];
+ struct gl_renderbuffer_attachment DepthAttachment;
+ struct gl_renderbuffer_attachment StencilAttachment;
/* In unextended OpenGL, these vars are part of the GL_COLOR_BUFFER
* attribute group and GL_PIXEL attribute group, respectively.
*/
GLenum DrawBuffer[MAX_DRAW_BUFFERS];
GLenum ReadBuffer;
+
+ GLuint _Width, _Height;
+
+ /** Delete this framebuffer */
+ void (*Delete)(GLcontext *ctx, struct gl_framebuffer *fb);
};
+extern struct gl_framebuffer *
+_mesa_new_framebuffer(GLcontext *ctx, GLuint name);
+
+extern void
+_mesa_delete_framebuffer(GLcontext *ctx, struct gl_framebuffer *fb);
+
+extern struct gl_renderbuffer *
+_mesa_new_renderbuffer(GLcontext *ctx, GLuint name);
+
+extern void
+_mesa_delete_renderbuffer(GLcontext *ctx, struct gl_renderbuffer *rb);
+
+
extern GLboolean GLAPIENTRY
_mesa_IsRenderbufferEXT(GLuint renderbuffer);
@@ -89,7 +176,8 @@ _mesa_RenderbufferStorageEXT(GLenum target, GLenum internalformat,
GLsizei width, GLsizei height);
extern void GLAPIENTRY
-_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params);
+_mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname,
+ GLint *params);
extern GLboolean GLAPIENTRY
_mesa_IsFramebufferEXT(GLuint framebuffer);