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authorBrian <[email protected]>2007-03-06 10:07:59 -0700
committerBrian <[email protected]>2007-03-06 10:07:59 -0700
commita510bc3ee1a696da120c09ee4ec33dc033f671ac (patch)
treec4c594f5f39f060f507dc13fc5e9383956bce909 /src/mesa/main/fbobject.c
parent593802c0b0f451299ac2598c6de61e884fb44830 (diff)
Fix/improve framebuffer object reference counting.
Use _mesa_reference_framebuffer() and _mesa_unreference_framebuffer() functions to be sure reference counting is done correctly. Additional assertions are done too. Note _mesa_dereference_framebuffer() renamed to "unreference" as that's more accurate.
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r--src/mesa/main/fbobject.c32
1 files changed, 10 insertions, 22 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index a99ff9dc97e..6608eefc6c0 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -602,7 +602,7 @@ _mesa_BindRenderbufferEXT(GLenum target, GLuint renderbuffer)
oldRb = ctx->CurrentRenderbuffer;
if (oldRb) {
- _mesa_dereference_renderbuffer(&oldRb);
+ _mesa_unreference_renderbuffer(&oldRb);
}
ASSERT(newRb != &DummyRenderbuffer);
@@ -639,7 +639,7 @@ _mesa_DeleteRenderbuffersEXT(GLsizei n, const GLuint *renderbuffers)
/* But the object will not be freed until it's no longer
* bound in any context.
*/
- _mesa_dereference_renderbuffer(&rb);
+ _mesa_unreference_renderbuffer(&rb);
}
}
}
@@ -998,12 +998,6 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
}
_mesa_HashInsert(ctx->Shared->FrameBuffers, framebuffer, newFb);
}
- _glthread_LOCK_MUTEX(newFb->Mutex);
- if (bindReadBuf)
- newFb->RefCount++;
- if (bindDrawBuf)
- newFb->RefCount++;
- _glthread_UNLOCK_MUTEX(newFb->Mutex);
}
else {
/* Binding the window system framebuffer (which was originally set
@@ -1020,22 +1014,16 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
*/
if (bindReadBuf) {
- struct gl_framebuffer *oldFb = ctx->ReadBuffer;
- if (oldFb && oldFb->Name != 0) {
- _mesa_dereference_framebuffer(&oldFb);
- }
- ctx->ReadBuffer = newFb;
+ _mesa_unreference_framebuffer(&ctx->ReadBuffer);
+ _mesa_reference_framebuffer(&ctx->ReadBuffer, newFb);
}
if (bindDrawBuf) {
- struct gl_framebuffer *oldFb = ctx->DrawBuffer;
- if (oldFb && oldFb->Name != 0) {
- /* check if old FB had any texture attachments */
- check_end_texture_render(ctx, oldFb);
- /* check if time to delete this framebuffer */
- _mesa_dereference_framebuffer(&oldFb);
- }
- ctx->DrawBuffer = newFb;
+ /* check if old FB had any texture attachments */
+ check_end_texture_render(ctx, ctx->DrawBuffer);
+ /* check if time to delete this framebuffer */
+ _mesa_unreference_framebuffer(&ctx->DrawBuffer);
+ _mesa_reference_framebuffer(&ctx->DrawBuffer, newFb);
if (newFb->Name != 0) {
/* check if newly bound framebuffer has any texture attachments */
check_begin_texture_render(ctx, newFb);
@@ -1083,7 +1071,7 @@ _mesa_DeleteFramebuffersEXT(GLsizei n, const GLuint *framebuffers)
/* But the object will not be freed until it's no longer
* bound in any context.
*/
- _mesa_dereference_framebuffer(&fb);
+ _mesa_unreference_framebuffer(&fb);
}
}
}