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authorBrian <[email protected]>2007-08-16 18:52:48 +0100
committerBrian <[email protected]>2007-08-16 18:52:48 +0100
commit32d86eb28aedd01a03ceab746214a8db2a4cbbab (patch)
tree2a6beb7c18ca16070f1e7ed01a89b590c623a92a /src/mesa/main/fbobject.c
parentc033ccc36d08c669dcdfbfc1cf89e472e8211c5f (diff)
Rework the GL_READ_BUFFER, GL_DRAW_BUFFER state repairs that Roland previously did.
Basically, in update_framebuffer() (which should be called after an FBO is bound with MakeCurrent or BindFramebuffer) we check if the FBO is a window-system FBO. If it is, update the FBO's GL_READ/DRAW_BUFFER state according to the context state. Old code still in place but disabled with #if 0 / #endif.
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r--src/mesa/main/fbobject.c21
1 files changed, 16 insertions, 5 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index fcb620b39d8..5cd18d02872 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -962,9 +962,11 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
}
FLUSH_VERTICES(ctx, _NEW_BUFFERS);
+
if (ctx->Driver.Flush) {
ctx->Driver.Flush(ctx);
}
+
if (framebuffer) {
/* Binding a user-created framebuffer object */
newFb = _mesa_lookup_framebuffer(ctx, framebuffer);
@@ -998,34 +1000,43 @@ _mesa_BindFramebufferEXT(GLenum target, GLuint framebuffer)
* XXX check if re-binding same buffer and skip some of this code.
*/
+#if 000
/* for window-framebuffers, re-initialize the fbo values, as they
could be wrong (makecurrent with a new drawable while still a fbo
was bound will lead to default init fbo values).
note that therefore the context ReadBuffer/DrawBuffer values are not
valid while fbo's are bound!!! */
+#endif
if (bindReadBuf) {
_mesa_reference_framebuffer(&ctx->ReadBuffer, newFbread);
+#if 000
if (!newFbread->Name) {
_mesa_readbuffer_update_fields(ctx, ctx->Pixel.ReadBuffer);
}
+#endif
}
if (bindDrawBuf) {
/* check if old FB had any texture attachments */
check_end_texture_render(ctx, ctx->DrawBuffer);
+
/* check if time to delete this framebuffer */
_mesa_reference_framebuffer(&ctx->DrawBuffer, newFb);
- if (!newFb->Name) {
+
+ if (newFb->Name != 0) {
+ /* check if newly bound framebuffer has any texture attachments */
+ check_begin_texture_render(ctx, newFb);
+ }
+ else {
+ /* XXX try to remove this: */
+#if 000
GLuint i;
GLenum buffers[MAX_DRAW_BUFFERS];
for(i = 0; i < ctx->Const.MaxDrawBuffers; i++) {
buffers[i] = ctx->Color.DrawBuffer[i];
}
_mesa_drawbuffers(ctx, ctx->Const.MaxDrawBuffers, buffers, NULL);
- }
- else {
- /* check if newly bound framebuffer has any texture attachments */
- check_begin_texture_render(ctx, newFb);
+#endif
}
}