diff options
author | Ian Romanick <[email protected]> | 2013-07-27 12:27:45 -0700 |
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committer | Ian Romanick <[email protected]> | 2013-08-06 12:18:46 -0700 |
commit | 25281fef0f480260c2e180e70af3eafdd5ecc9cd (patch) | |
tree | 9b858bd6415ddbd07a3320b1bdc770e1550cef0a /src/mesa/main/fbobject.c | |
parent | 41485fea7c6061cca9d2706f39fa425da291b260 (diff) |
mesa: Validate the layer selection of an array texture too
Previously only the slice of a 3D texture was validated in the FBO
completeness check. This fixes the failure in the 'invalid layer of an
array texture' subtest of piglit's fbo-incomplete test.
v2: 1D_ARRAY textures have Depth == 1. Instead, compare against Height.
v3: Handle CUBE_MAP_ARRAY textures too. Noticed by Marek.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Cc: "9.1 9.2" [email protected]
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r-- | src/mesa/main/fbobject.c | 34 |
1 files changed, 30 insertions, 4 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c index 06cc586c431..76aa0bf3b4d 100644 --- a/src/mesa/main/fbobject.c +++ b/src/mesa/main/fbobject.c @@ -729,10 +729,36 @@ test_attachment_completeness(const struct gl_context *ctx, GLenum format, att->Complete = GL_FALSE; return; } - if (texObj->Target == GL_TEXTURE_3D && att->Zoffset >= texImage->Depth) { - att_incomplete("bad z offset"); - att->Complete = GL_FALSE; - return; + + switch (texObj->Target) { + case GL_TEXTURE_3D: + if (att->Zoffset >= texImage->Depth) { + att_incomplete("bad z offset"); + att->Complete = GL_FALSE; + return; + } + break; + case GL_TEXTURE_1D_ARRAY: + if (att->Zoffset >= texImage->Height) { + att_incomplete("bad 1D-array layer"); + att->Complete = GL_FALSE; + return; + } + break; + case GL_TEXTURE_2D_ARRAY: + if (att->Zoffset >= texImage->Depth) { + att_incomplete("bad 2D-array layer"); + att->Complete = GL_FALSE; + return; + } + break; + case GL_TEXTURE_CUBE_MAP_ARRAY: + if (att->Zoffset >= texImage->Depth) { + att_incomplete("bad cube-array layer"); + att->Complete = GL_FALSE; + return; + } + break; } baseFormat = _mesa_get_format_base_format(texImage->TexFormat); |