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authorBrian Paul <[email protected]>2005-09-28 02:29:50 +0000
committerBrian Paul <[email protected]>2005-09-28 02:29:50 +0000
commit1ad7b99925e044f82e635f746c1ef2df77f69ac9 (patch)
tree7fa22cf8b21a35350191399dcab96db8c0d1e363 /src/mesa/main/fbobject.c
parentb955474093445d6e5b8c5d3cfa69e2752a01bcf8 (diff)
Initial work for GL_EXT_packed_depth_stencil extension.
glReadPixels done, glDrawPixels mostly done.
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r--src/mesa/main/fbobject.c51
1 files changed, 42 insertions, 9 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index f41f464e3d1..4c9967e7d2c 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -1,6 +1,6 @@
/*
* Mesa 3-D graphics library
- * Version: 6.3
+ * Version: 6.5
*
* Copyright (C) 1999-2005 Brian Paul All Rights Reserved.
*
@@ -289,7 +289,14 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
}
}
else if (format == GL_DEPTH) {
- if (texImage->TexFormat->BaseFormat != GL_DEPTH_COMPONENT) {
+ if (texImage->TexFormat->BaseFormat == GL_DEPTH_COMPONENT) {
+ /* OK */
+ }
+ else if (ctx->Extensions.EXT_packed_depth_stencil &&
+ att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* OK */
+ }
+ else {
att->Complete = GL_FALSE;
return;
}
@@ -313,14 +320,28 @@ test_attachment_completeness(const GLcontext *ctx, GLenum format,
}
}
else if (format == GL_DEPTH) {
- if (att->Renderbuffer->_BaseFormat != GL_DEPTH_COMPONENT) {
+ if (att->Renderbuffer->_BaseFormat == GL_DEPTH_COMPONENT) {
+ /* OK */
+ }
+ else if (ctx->Extensions.EXT_packed_depth_stencil &&
+ att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* OK */
+ }
+ else {
att->Complete = GL_FALSE;
return;
}
}
else {
assert(format == GL_STENCIL);
- if (att->Renderbuffer->_BaseFormat != GL_STENCIL_INDEX) {
+ if (att->Renderbuffer->_BaseFormat == GL_STENCIL_INDEX) {
+ /* OK */
+ }
+ else if (ctx->Extensions.EXT_packed_depth_stencil &&
+ att->Renderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
+ /* OK */
+ }
+ else {
att->Complete = GL_FALSE;
return;
}
@@ -390,6 +411,7 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
f = att->Texture->Image[att->CubeMapFace][att->TextureLevel]->Format;
numImages++;
if (f != GL_RGB && f != GL_RGBA && f != GL_DEPTH_COMPONENT) {
+ /* XXX need GL_DEPTH_STENCIL_EXT test? */
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT;
return;
}
@@ -449,14 +471,17 @@ _mesa_test_framebuffer_completeness(GLcontext *ctx, struct gl_framebuffer *fb)
}
}
- /* Check if any renderbuffer is attached more than once */
+ /* Check if any renderbuffer is attached more than once.
+ * Note that there's one exception: a GL_DEPTH_STENCIL renderbuffer can be
+ * bound to both the stencil and depth attachment points at the same time.
+ */
for (i = 0; i < BUFFER_COUNT - 1; i++) {
struct gl_renderbuffer *rb_i = fb->Attachment[i].Renderbuffer;
if (rb_i) {
GLint j;
for (j = i + 1; j < BUFFER_COUNT; j++) {
struct gl_renderbuffer *rb_j = fb->Attachment[j].Renderbuffer;
- if (rb_i == rb_j) {
+ if (rb_i == rb_j && rb_i->_BaseFormat != GL_DEPTH_STENCIL_EXT) {
fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_DUPLICATE_ATTACHMENT_EXT;
return;
}
@@ -607,7 +632,7 @@ _mesa_GenRenderbuffersEXT(GLsizei n, GLuint *renderbuffers)
* Given an internal format token for a render buffer, return the
* corresponding base format.
* \return one of GL_RGB, GL_RGBA, GL_STENCIL_INDEX, GL_DEPTH_COMPONENT
- * or zero if error.
+ * GL_DEPTH_STENCIL_EXT or zero if error.
*/
static GLenum
base_internal_format(GLcontext *ctx, GLenum internalFormat)
@@ -642,6 +667,12 @@ base_internal_format(GLcontext *ctx, GLenum internalFormat)
case GL_DEPTH_COMPONENT24:
case GL_DEPTH_COMPONENT32:
return GL_DEPTH_COMPONENT;
+ case GL_DEPTH_STENCIL_EXT:
+ case GL_DEPTH24_STENCIL8_EXT:
+ if (ctx->Extensions.EXT_packed_depth_stencil)
+ return GL_DEPTH_STENCIL_EXT;
+ else
+ return 0;
/* XXX add floating point formats eventually */
default:
return 0;
@@ -781,7 +812,8 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
}
break;
case GL_RENDERBUFFER_DEPTH_SIZE_EXT:
- if (ctx->CurrentRenderbuffer->_BaseFormat == GL_DEPTH_COMPONENT) {
+ if (ctx->CurrentRenderbuffer->_BaseFormat == GL_DEPTH_COMPONENT ||
+ ctx->CurrentRenderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
*params = ctx->CurrentRenderbuffer->DepthBits;
}
else {
@@ -789,7 +821,8 @@ _mesa_GetRenderbufferParameterivEXT(GLenum target, GLenum pname, GLint *params)
}
break;
case GL_RENDERBUFFER_STENCIL_SIZE_EXT:
- if (ctx->CurrentRenderbuffer->_BaseFormat == GL_STENCIL_INDEX) {
+ if (ctx->CurrentRenderbuffer->_BaseFormat == GL_STENCIL_INDEX ||
+ ctx->CurrentRenderbuffer->_BaseFormat == GL_DEPTH_STENCIL_EXT) {
*params = ctx->CurrentRenderbuffer->StencilBits;
}
else {