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authorJordan Justen <[email protected]>2013-04-18 10:20:05 -0700
committerJordan Justen <[email protected]>2013-05-01 15:31:48 -0700
commit5da8288911bfd104756dfe6dc02be998208dd4cb (patch)
tree404d2fe853f1cfd07e9e58ca27bbdfa065926da7 /src/mesa/main/fbobject.c
parenta62808085a09bbf45519567e3a3a83aa485821f6 (diff)
mesa: add Layered field to framebuffers
When checking framebuffer completeness, we test each attachment. We verify that all attachments are consistent in terms of layers. 1. They must all be layered, or all non-layered 2. If they are layered, they must match in depth Signed-off-by: Jordan Justen <[email protected]> Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r--src/mesa/main/fbobject.c20
1 files changed, 20 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 798466163de..de0c08f6d22 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -777,6 +777,8 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
GLint fixedSampleLocations = -1;
GLint i;
GLuint j;
+ bool layer_count_valid = false;
+ GLuint layer_count = 0, att_layer_count;
assert(_mesa_is_user_fbo(fb));
@@ -949,8 +951,26 @@ _mesa_test_framebuffer_completeness(struct gl_context *ctx,
fbo_incomplete("unsupported renderbuffer format", i);
return;
}
+
+ /* Check that layered rendering is consistent. */
+ att_layer_count = att->Layered ? att->Renderbuffer->Depth : 0;
+ if (!layer_count_valid) {
+ layer_count = att_layer_count;
+ layer_count_valid = true;
+ } else if (layer_count != att_layer_count) {
+ if (layer_count == 0 || att_layer_count == 0) {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_TARGETS;
+ fbo_incomplete("framebuffer attachment layer mode is inconsistent", i);
+ } else {
+ fb->_Status = GL_FRAMEBUFFER_INCOMPLETE_LAYER_COUNT_ARB;
+ fbo_incomplete("framebuffer attachment layer count is inconsistent", i);
+ }
+ return;
+ }
}
+ fb->Layered = layer_count > 0;
+
if (_mesa_is_desktop_gl(ctx) && !ctx->Extensions.ARB_ES2_compatibility) {
/* Check that all DrawBuffers are present */
for (j = 0; j < ctx->Const.MaxDrawBuffers; j++) {