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authorPaul Berry <[email protected]>2013-07-28 09:23:11 -0700
committerPaul Berry <[email protected]>2013-08-01 20:19:57 -0700
commitb272a01879d6d5e952b37f574fa85ed7f785abc5 (patch)
treeb8f0e9849d418a4fae3d451da4e7b33169c39fa0 /src/mesa/main/fbobject.c
parent56dcc46f0e48943835cce5fda1d54ded0edbc8f2 (diff)
main: Allow for the possibility of GL 3.2 without ARB_geometry_shader4.
Previously, we assumed that the only way Mesa would expose geometry shader support was via the ARB_geometry_shader4 extension. But this extension has some extra complications over GL 3.2 (interactions with compatibility-only features, and link-time initialization of the constant gl_VerticesIn). So we want to allow for the possibility of supporting GL 3.2 (with GLSL 1.50 style geometry shaders) even if ctx->Extensions.ARB_geometry_shader4 is false. This patch adds a new function, _mesa_has_geometry_shaders(), which returns true if either ARB_geometry_shader4 is supported or the GL version is at least 3.2 desktop. Since compute_version() only enables GL 3.2 functionality when GLSL 1.50 support is present, a sufficient way for a back-end to advertise geometry shader support is to set ctx->Const.GLSLVersion >= 150. v2: Remove unnecessary ctx->Const.GeometryShaders150 constant. Reviewed-by: Ian Romanick <[email protected]> Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r--src/mesa/main/fbobject.c2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index bf7e85c8826..c6e6dd5c553 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -2476,7 +2476,7 @@ _mesa_FramebufferTexture(GLenum target, GLenum attachment,
{
GET_CURRENT_CONTEXT(ctx);
- if (ctx->Version >= 32 || ctx->Extensions.ARB_geometry_shader4) {
+ if (_mesa_has_geometry_shaders(ctx)) {
framebuffer_texture(ctx, "Layer", target, attachment, 0, texture,
level, 0, GL_TRUE);
} else {