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authorBrian Paul <[email protected]>2012-05-09 12:09:21 -0600
committerBrian Paul <[email protected]>2012-05-11 16:13:14 -0600
commit93bcf7825d023d3d7108bc47a7a0929338bba6b9 (patch)
tree3d9aee9b44907adcdf48dad0b8913032d1a06e35 /src/mesa/main/fbobject.c
parent014306578be1f7aeb883e7b22eb255eda82fa011 (diff)
mesa: add DEBUG_INCOMPLETE_TEXTURE, DEBUG_INCOMPLETE_FBO flags
Instead of having to hack the code to enable these debugging options, set them through the MESA_DEBUG env var. Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r--src/mesa/main/fbobject.c20
1 files changed, 6 insertions, 14 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index f5636948397..777783eb7ee 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -49,9 +49,6 @@
#include "texobj.h"
-/** Set this to 1 to help debug FBO incompleteness problems */
-#define DEBUG_FBO 0
-
/** Set this to 1 to debug/log glBlitFramebuffer() calls */
#define DEBUG_BLIT 0
@@ -462,11 +459,9 @@ _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
static void
att_incomplete(const char *msg)
{
-#if DEBUG_FBO
- _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
-#else
- (void) msg;
-#endif
+ if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
+ _mesa_debug(NULL, "attachment incomplete: %s\n", msg);
+ }
}
@@ -476,12 +471,9 @@ att_incomplete(const char *msg)
static void
fbo_incomplete(const char *msg, int index)
{
-#if DEBUG_FBO
- _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
-#else
- (void) msg;
- (void) index;
-#endif
+ if (MESA_DEBUG_FLAGS & DEBUG_INCOMPLETE_FBO) {
+ _mesa_debug(NULL, "FBO Incomplete: %s [%d]\n", msg, index);
+ }
}