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authorIago Toral Quiroga <[email protected]>2015-02-24 19:02:56 +0100
committerSamuel Iglesias Gonsalvez <[email protected]>2015-09-23 12:50:00 +0200
commitcf439951b791827677e96d29e209b5fc08d07a2e (patch)
tree442779d4cb9159faa496b9775354225a8ad8eec5 /src/mesa/main/fbobject.c
parent89524e717147053fe9da6e30daa0aaffcd29d26d (diff)
mesa: Fix GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE for default framebuffer.
From section 9.2. Binding and Managing Framebuffer Objects: "Upon successful return from Get*FramebufferAttachmentParameteriv, if pname is FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, then params will contain one of NONE, FRAMEBUFFER_DEFAULT, TEXTURE, or RENDERBUFFER, identifying the type of object which contains the attached image." And then it clarifies further: "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then either no framebuffer is bound to target; or the default framebuffer is bound, attachment is DEPTH or STENCIL, and the number of depth or stencil bits, respectively, is zero" Currently, if the default framebuffer is bound, we always return GL_FRAMEBUFFER_DEFAULT for FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, but according to the spec, when GL_DEPTH or GL_STENCIL attachments are the ones being queried, we should return GL_NONE if they don't exist. Fixes the following dEQP test: dEQP-GLES3.functional.state_query.fbo.framebuffer_attachment_x_size_initial Reviewed-by: Ian Romanick <[email protected]> Cc: "10.6" <[email protected]>
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r--src/mesa/main/fbobject.c11
1 files changed, 10 insertions, 1 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 6b6ebb78f75..fe6bdc2b4d1 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -3611,7 +3611,16 @@ _mesa_get_framebuffer_attachment_parameter(struct gl_context *ctx,
switch (pname) {
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT:
- *params = _mesa_is_winsys_fbo(buffer)
+ /* From the OpenGL spec, 9.2. Binding and Managing Framebuffer Objects:
+ *
+ * "If the value of FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE is NONE, then
+ * either no framebuffer is bound to target; or the default framebuffer
+ * is bound, attachment is DEPTH or STENCIL, and the number of depth or
+ * stencil bits, respectively, is zero."
+ */
+ *params = (_mesa_is_winsys_fbo(buffer) &&
+ ((attachment != GL_DEPTH && attachment != GL_STENCIL) ||
+ (att->Type != GL_NONE)))
? GL_FRAMEBUFFER_DEFAULT : att->Type;
return;
case GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT: