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authorLaura Ekstrand <[email protected]>2015-03-02 16:48:59 -0800
committerFredrik Höglund <[email protected]>2015-05-14 15:48:13 +0200
commit085c67dc77ab3c00d3f68ba52f8343f8ff0cab53 (patch)
tree39f3e55c960530d1788d7e684e008c37aac7c537 /src/mesa/main/fbobject.c
parentd78c831a147e8af6f6fc1a610f4c2e490e75fad1 (diff)
main: Major refactor of get_texture_for_framebuffer.
This splits off the (still) rather large chunk that is get_texture_for_framebuffer into lots of smaller functions specialized to service the wide variety of unique needs of *FramebufferTexture* entry points. The result is much cleaner because, rather than having a pile of branches and confusing conditions (like the boolean layered), the uniqueness is baked into the entry points. The entry points know whether or not they are layered or use a textarget. [Fredrik: - Mention the value of <textarget> in the error message. - Rename check_zoffset to check_layer, and zoffset to layer. The zoffset parameter was renamed to layer in ARB_framebuffer_object. - Make layered a GLboolean since the value is visible to the API. - Remove EXT suffixes in refactored code. - Whitespace fixes.] Reviewed-by: Fredrik Höglund <[email protected]> Signed-off-by: Fredrik Höglund <[email protected]>
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r--src/mesa/main/fbobject.c490
1 files changed, 265 insertions, 225 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 8f759fba809..807b629507b 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -465,7 +465,7 @@ set_texture_attachment(struct gl_context *ctx,
struct gl_framebuffer *fb,
struct gl_renderbuffer_attachment *att,
struct gl_texture_object *texObj,
- GLenum texTarget, GLuint level, GLuint zoffset,
+ GLenum texTarget, GLuint level, GLuint layer,
GLboolean layered)
{
struct gl_renderbuffer *rb = att->Renderbuffer;
@@ -489,7 +489,7 @@ set_texture_attachment(struct gl_context *ctx,
/* always update these fields */
att->TextureLevel = level;
att->CubeMapFace = _mesa_tex_target_to_face(texTarget);
- att->Zoffset = zoffset;
+ att->Zoffset = layer;
att->Layered = layered;
att->Complete = GL_FALSE;
@@ -2563,14 +2563,7 @@ reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
/**
* Common code called by gl*FramebufferTexture*() to retrieve the correct
- * texture object pointer and check for associated errors.
- *
- * \param textarget is the textarget that was passed to the
- * glFramebufferTexture...() function, or 0 if the corresponding function
- * doesn't have a textarget parameter.
- *
- * \param layered is true if this function was called from
- * gl*FramebufferTexture(), false otherwise.
+ * texture object pointer.
*
* \param texObj where the pointer to the texture object is returned. Note
* that a successful call may return texObj = NULL.
@@ -2578,20 +2571,12 @@ reuse_framebuffer_texture_attachment(struct gl_framebuffer *fb,
* \return true if no errors, false if errors
*/
static bool
-get_texture_for_framebuffer(struct gl_context *ctx,
- GLuint texture, GLenum textarget,
- GLint level, GLuint zoffset, GLboolean *layered,
- const char *caller,
+get_texture_for_framebuffer(struct gl_context *ctx, GLuint texture,
+ bool layered, const char *caller,
struct gl_texture_object **texObj)
{
- GLenum maxLevelsTarget;
- GLboolean err = GL_TRUE;
-
*texObj = NULL; /* This will get returned if texture = 0. */
- /* The textarget, level, and zoffset parameters are only validated if
- * texture is non-zero.
- */
if (!texture)
return true;
@@ -2602,31 +2587,45 @@ get_texture_for_framebuffer(struct gl_context *ctx,
* The OpenGL 4.5 core spec (02.02.2015) in Section 9.2 Binding and
* Managing Framebuffer Objects specifies a different error
* depending upon the calling function (PDF pages 325-328).
- * *FramebufferTexture (where *layered = GL_TRUE) throws invalid
+ * *FramebufferTexture (where layered = GL_TRUE) throws invalid
* value, while the other commands throw invalid operation (where
- * *layered = GL_FALSE).
+ * layered = GL_FALSE).
*/
- const GLenum error = *layered ? GL_INVALID_VALUE :
+ const GLenum error = layered ? GL_INVALID_VALUE :
GL_INVALID_OPERATION;
_mesa_error(ctx, error,
"%s(non-existent texture %u)", caller, texture);
return false;
}
- if (textarget == 0) {
- if (*layered) {
- /* We're being called by gl*FramebufferTexture() and textarget
- * is not used.
- */
- switch ((*texObj)->Target) {
+ return true;
+}
+
+
+/**
+ * Common code called by gl*FramebufferTexture() to verify the texture target
+ * and decide whether or not the attachment should truly be considered
+ * layered.
+ *
+ * \param layered true if attachment should be considered layered, false if
+ * not
+ *
+ * \return true if no errors, false if errors
+ */
+static bool
+check_layered_texture_target(struct gl_context *ctx, GLenum target,
+ const char *caller, GLboolean *layered)
+{
+ *layered = GL_TRUE;
+
+ switch (target) {
case GL_TEXTURE_3D:
case GL_TEXTURE_1D_ARRAY_EXT:
case GL_TEXTURE_2D_ARRAY_EXT:
case GL_TEXTURE_CUBE_MAP:
case GL_TEXTURE_CUBE_MAP_ARRAY:
case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
- err = false;
- break;
+ return true;
case GL_TEXTURE_1D:
case GL_TEXTURE_2D:
case GL_TEXTURE_RECTANGLE:
@@ -2635,74 +2634,187 @@ get_texture_for_framebuffer(struct gl_context *ctx,
* glFramebufferTexture(), but since they aren't layered, it
* is equivalent to calling glFramebufferTexture{1D,2D}().
*/
- err = false;
- *layered = false;
- textarget = (*texObj)->Target;
- break;
- default:
- err = true;
- break;
+ *layered = GL_FALSE;
+ return true;
}
- } else {
+
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(invalid texture target %s)", caller,
+ _mesa_lookup_enum_by_nr(target));
+ return false;
+}
+
+
+/**
+ * Common code called by gl*FramebufferTextureLayer() to verify the texture
+ * target.
+ *
+ * \return true if no errors, false if errors
+ */
+static bool
+check_texture_target(struct gl_context *ctx, GLenum target,
+ const char *caller)
+{
/* We're being called by glFramebufferTextureLayer() and
* textarget is not used. The only legal texture types for
* that function are 3D and 1D/2D arrays textures.
*/
- err = ((*texObj)->Target != GL_TEXTURE_3D) &&
- ((*texObj)->Target != GL_TEXTURE_1D_ARRAY) &&
- ((*texObj)->Target != GL_TEXTURE_2D_ARRAY) &&
- ((*texObj)->Target != GL_TEXTURE_CUBE_MAP_ARRAY) &&
- ((*texObj)->Target != GL_TEXTURE_2D_MULTISAMPLE_ARRAY);
+ switch (target) {
+ case GL_TEXTURE_3D:
+ case GL_TEXTURE_1D_ARRAY:
+ case GL_TEXTURE_2D_ARRAY:
+ case GL_TEXTURE_CUBE_MAP_ARRAY:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ return true;
+ }
+
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(invalid texture target %s)", caller,
+ _mesa_lookup_enum_by_nr(target));
+ return false;
+}
+
+
+/**
+ * Common code called by glFramebufferTexture*D() to verify the texture
+ * target.
+ *
+ * \return true if no errors, false if errors
+ */
+static bool
+check_textarget(struct gl_context *ctx, int dims, GLenum target,
+ GLenum textarget, const char *caller)
+{
+ bool err = false;
+
+ switch (dims) {
+ case 1:
+ switch (textarget) {
+ case GL_TEXTURE_1D:
+ break;
+ case GL_TEXTURE_1D_ARRAY:
+ err = !ctx->Extensions.EXT_texture_array;
+ break;
+ default:
+ err = true;
}
+ break;
+ case 2:
+ switch (textarget) {
+ case GL_TEXTURE_2D:
+ break;
+ case GL_TEXTURE_RECTANGLE:
+ err = _mesa_is_gles(ctx)
+ || !ctx->Extensions.NV_texture_rectangle;
+ break;
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
+ case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
+ case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
+ err = !ctx->Extensions.ARB_texture_cube_map;
+ break;
+ case GL_TEXTURE_2D_ARRAY:
+ err = (_mesa_is_gles(ctx) && ctx->Version < 30)
+ || !ctx->Extensions.EXT_texture_array;
+ break;
+ case GL_TEXTURE_2D_MULTISAMPLE:
+ case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
+ err = _mesa_is_gles(ctx)
+ || !ctx->Extensions.ARB_texture_multisample;
+ break;
+ default:
+ err = true;
+ }
+ break;
+ case 3:
+ if (textarget != GL_TEXTURE_3D)
+ err = true;
+ break;
+ default:
+ err = true;
}
- else {
- /* Make sure textarget is consistent with the texture's type */
- err = ((*texObj)->Target == GL_TEXTURE_CUBE_MAP)
- ? !_mesa_is_cube_face(textarget)
- : ((*texObj)->Target != textarget);
+
+ if (err) {
+ _mesa_error(ctx, GL_INVALID_OPERATION,
+ "%s(invalid textarget %s)",
+ caller, _mesa_lookup_enum_by_nr(textarget));
+ return false;
}
+ /* Make sure textarget is consistent with the texture's type */
+ err = (target == GL_TEXTURE_CUBE_MAP) ?
+ !_mesa_is_cube_face(textarget): (target != textarget);
+
if (err) {
_mesa_error(ctx, GL_INVALID_OPERATION,
- "%s(invalid or mismatched texture target)", caller);
+ "%s(mismatched texture target)", caller);
return false;
}
+ return true;
+}
+
+
+/**
+ * Common code called by gl*FramebufferTextureLayer() and
+ * glFramebufferTexture3D() to validate the layer.
+ *
+ * \return true if no errors, false if errors
+ */
+static bool
+check_layer(struct gl_context *ctx, GLenum target, GLint layer,
+ const char *caller)
+{
/* Page 306 (page 328 of the PDF) of the OpenGL 4.5 (Core Profile)
* spec says:
*
* "An INVALID_VALUE error is generated if texture is non-zero
* and layer is negative."
*/
- if (zoffset < 0) {
+ if (layer < 0) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "%s(layer %u < 0)", caller, zoffset);
+ "%s(layer %u < 0)", caller, layer);
return false;
}
- if ((*texObj)->Target == GL_TEXTURE_3D) {
+ if (target == GL_TEXTURE_3D) {
const GLuint maxSize = 1 << (ctx->Const.Max3DTextureLevels - 1);
- if (zoffset >= maxSize) {
+ if (layer >= maxSize) {
_mesa_error(ctx, GL_INVALID_VALUE,
- "%s(invalid zoffset %u)", caller, zoffset);
+ "%s(invalid layer %u)", caller, layer);
return false;
}
}
- else if (((*texObj)->Target == GL_TEXTURE_1D_ARRAY) ||
- ((*texObj)->Target == GL_TEXTURE_2D_ARRAY) ||
- ((*texObj)->Target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
- ((*texObj)->Target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
- if (zoffset >= ctx->Const.MaxArrayTextureLayers) {
+ else if ((target == GL_TEXTURE_1D_ARRAY) ||
+ (target == GL_TEXTURE_2D_ARRAY) ||
+ (target == GL_TEXTURE_CUBE_MAP_ARRAY) ||
+ (target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY)) {
+ if (layer >= ctx->Const.MaxArrayTextureLayers) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(layer %u >= GL_MAX_ARRAY_TEXTURE_LAYERS)",
- caller, zoffset);
+ caller, layer);
return false;
}
}
- maxLevelsTarget = textarget ? textarget : (*texObj)->Target;
+ return true;
+}
+
+
+/**
+ * Common code called by all gl*FramebufferTexture*() entry points to verify
+ * the level.
+ *
+ * \return true if no errors, false if errors
+ */
+static bool
+check_level(struct gl_context *ctx, GLenum target, GLint level,
+ const char *caller)
+{
if ((level < 0) ||
- (level >= _mesa_max_texture_levels(ctx, maxLevelsTarget))) {
+ (level >= _mesa_max_texture_levels(ctx, target))) {
_mesa_error(ctx, GL_INVALID_VALUE,
"%s(invalid level %d)", caller, level);
return false;
@@ -2716,7 +2828,7 @@ void
_mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
GLenum attachment,
struct gl_texture_object *texObj, GLenum textarget,
- GLint level, GLuint zoffset, GLboolean layered,
+ GLint level, GLuint layer, GLboolean layered,
const char *caller)
{
struct gl_renderbuffer_attachment *att;
@@ -2745,7 +2857,7 @@ _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
level == fb->Attachment[BUFFER_STENCIL].TextureLevel &&
_mesa_tex_target_to_face(textarget) ==
fb->Attachment[BUFFER_STENCIL].CubeMapFace &&
- zoffset == fb->Attachment[BUFFER_STENCIL].Zoffset) {
+ layer == fb->Attachment[BUFFER_STENCIL].Zoffset) {
/* The texture object is already attached to the stencil attachment
* point. Don't create a new renderbuffer; just reuse the stencil
* attachment's. This is required to prevent a GL error in
@@ -2758,13 +2870,13 @@ _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
level == fb->Attachment[BUFFER_DEPTH].TextureLevel &&
_mesa_tex_target_to_face(textarget) ==
fb->Attachment[BUFFER_DEPTH].CubeMapFace &&
- zoffset == fb->Attachment[BUFFER_DEPTH].Zoffset) {
+ layer == fb->Attachment[BUFFER_DEPTH].Zoffset) {
/* As above, but with depth and stencil transposed. */
reuse_framebuffer_texture_attachment(fb, BUFFER_STENCIL,
BUFFER_DEPTH);
} else {
set_texture_attachment(ctx, fb, att, texObj, textarget,
- level, zoffset, layered);
+ level, layer, layered);
if (attachment == GL_DEPTH_STENCIL_ATTACHMENT) {
/* Above we created a new renderbuffer and attached it to the
@@ -2801,166 +2913,69 @@ _mesa_framebuffer_texture(struct gl_context *ctx, struct gl_framebuffer *fb,
}
-void GLAPIENTRY
-_mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
- GLenum textarget, GLuint texture, GLint level)
+static void
+framebuffer_texture_with_dims(int dims, GLenum target,
+ GLenum attachment, GLenum textarget,
+ GLuint texture, GLint level, GLint layer,
+ const char *caller)
{
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
struct gl_texture_object *texObj;
- GLboolean layered = GL_FALSE;
-
- if (texture != 0) {
- GLboolean error;
-
- switch (textarget) {
- case GL_TEXTURE_1D:
- error = GL_FALSE;
- break;
- case GL_TEXTURE_1D_ARRAY:
- error = !ctx->Extensions.EXT_texture_array;
- break;
- default:
- error = GL_TRUE;
- }
-
- if (error) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture1D(invalid textarget %s)",
- _mesa_lookup_enum_by_nr(textarget));
- return;
- }
- }
/* Get the framebuffer object */
fb = get_framebuffer_target(ctx, target);
if (!fb) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture1D(invalid target %s)",
+ _mesa_error(ctx, GL_INVALID_ENUM, "%s(invalid target %s)", caller,
_mesa_lookup_enum_by_nr(target));
return;
}
/* Get the texture object */
- if (!get_texture_for_framebuffer(ctx, texture, textarget, level, 0,
- &layered, "glFramebufferTexture1D",
- &texObj)) {
- /* Error already recorded */
+ if (!get_texture_for_framebuffer(ctx, texture, false, caller, &texObj))
return;
+
+ if (texObj) {
+ if (!check_textarget(ctx, dims, texObj->Target, textarget, caller))
+ return;
+
+ if ((dims == 3) && !check_layer(ctx, texObj->Target, layer, caller))
+ return;
}
+ if (!check_level(ctx, textarget, level, caller))
+ return;
+
_mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
- 0, layered, "glFramebufferTexture1D");
+ layer, GL_FALSE, caller);
}
void GLAPIENTRY
-_mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
+_mesa_FramebufferTexture1D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture, GLint level)
{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_framebuffer *fb;
- struct gl_texture_object *texObj;
- GLboolean layered = GL_FALSE;
-
- if (texture != 0) {
- GLboolean error;
-
- switch (textarget) {
- case GL_TEXTURE_2D:
- error = GL_FALSE;
- break;
- case GL_TEXTURE_RECTANGLE:
- error = _mesa_is_gles(ctx)
- || !ctx->Extensions.NV_texture_rectangle;
- break;
- case GL_TEXTURE_CUBE_MAP_POSITIVE_X:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_X:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Y:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Y:
- case GL_TEXTURE_CUBE_MAP_POSITIVE_Z:
- case GL_TEXTURE_CUBE_MAP_NEGATIVE_Z:
- error = !ctx->Extensions.ARB_texture_cube_map;
- break;
- case GL_TEXTURE_2D_ARRAY:
- error = (_mesa_is_gles(ctx) && ctx->Version < 30)
- || !ctx->Extensions.EXT_texture_array;
- break;
- case GL_TEXTURE_2D_MULTISAMPLE:
- case GL_TEXTURE_2D_MULTISAMPLE_ARRAY:
- error = _mesa_is_gles(ctx)
- || !ctx->Extensions.ARB_texture_multisample;
- break;
- default:
- error = GL_TRUE;
- }
-
- if (error) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture2D(invalid textarget %s)",
- _mesa_lookup_enum_by_nr(textarget));
- return;
- }
- }
+ framebuffer_texture_with_dims(1, target, attachment, textarget, texture,
+ level, 0, "glFramebufferTexture1D");
+}
- /* Get the framebuffer object */
- fb = get_framebuffer_target(ctx, target);
- if (!fb) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture2D(invalid target %s)",
- _mesa_lookup_enum_by_nr(target));
- return;
- }
- /* Get the texture object */
- if (!get_texture_for_framebuffer(ctx, texture, textarget, level, 0,
- &layered, "glFramebufferTexture2D",
- &texObj)) {
- /* Error already recorded */
- return;
- }
-
- _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
- 0, layered, "glFramebufferTexture2D");
+void GLAPIENTRY
+_mesa_FramebufferTexture2D(GLenum target, GLenum attachment,
+ GLenum textarget, GLuint texture, GLint level)
+{
+ framebuffer_texture_with_dims(2, target, attachment, textarget, texture,
+ level, 0, "glFramebufferTexture2D");
}
void GLAPIENTRY
_mesa_FramebufferTexture3D(GLenum target, GLenum attachment,
GLenum textarget, GLuint texture,
- GLint level, GLint zoffset)
+ GLint level, GLint layer)
{
- GET_CURRENT_CONTEXT(ctx);
- struct gl_framebuffer *fb;
- struct gl_texture_object *texObj;
- GLboolean layered = GL_FALSE;
-
- if ((texture != 0) && (textarget != GL_TEXTURE_3D)) {
- _mesa_error(ctx, GL_INVALID_OPERATION,
- "glFramebufferTexture3D(invalid textarget %s)",
- _mesa_lookup_enum_by_nr(textarget));
- return;
- }
-
- /* Get the framebuffer object */
- fb = get_framebuffer_target(ctx, target);
- if (!fb) {
- _mesa_error(ctx, GL_INVALID_ENUM,
- "glFramebufferTexture3D(invalid target %s)",
- _mesa_lookup_enum_by_nr(target));
- return;
- }
-
- /* Get the texture object */
- if (!get_texture_for_framebuffer(ctx, texture, textarget, level, zoffset,
- &layered, "glFramebufferTexture3D",
- &texObj)) {
- /* Error already recorded */
- return;
- }
-
- _mesa_framebuffer_texture(ctx, fb, attachment, texObj, textarget, level,
- zoffset, layered, "glFramebufferTexture3D");
+ framebuffer_texture_with_dims(3, target, attachment, textarget, texture,
+ level, layer, "glFramebufferTexture3D");
}
@@ -2971,7 +2986,8 @@ _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
struct gl_texture_object *texObj;
- GLboolean layered = GL_FALSE;
+
+ const char *func = "glFramebufferTextureLayer";
/* Get the framebuffer object */
fb = get_framebuffer_target(ctx, target);
@@ -2983,15 +2999,22 @@ _mesa_FramebufferTextureLayer(GLenum target, GLenum attachment,
}
/* Get the texture object */
- if (!get_texture_for_framebuffer(ctx, texture, 0, level, layer,
- &layered, "glFramebufferTextureLayer",
- &texObj)) {
- /* Error already recorded */
+ if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
return;
+
+ if (texObj) {
+ if (!check_texture_target(ctx, texObj->Target, func))
+ return;
+
+ if (!check_layer(ctx, texObj->Target, layer, func))
+ return;
+
+ if (!check_level(ctx, texObj->Target, level, func))
+ return;
}
_mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
- layer, layered, "glFramebufferTextureLayer");
+ layer, GL_FALSE, func);
}
@@ -3002,26 +3025,31 @@ _mesa_NamedFramebufferTextureLayer(GLuint framebuffer, GLenum attachment,
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
struct gl_texture_object *texObj;
- GLboolean layered = GL_FALSE;
+
+ const char *func = "glNamedFramebufferTextureLayer";
/* Get the framebuffer object */
- fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
- "glNamedFramebufferTextureLayer");
+ fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
if (!fb)
return;
/* Get the texture object */
- if (!get_texture_for_framebuffer(ctx, texture, 0, level, layer,
- &layered,
- "glNamedFramebufferTextureLayer",
- &texObj)) {
- /* Error already recorded */
+ if (!get_texture_for_framebuffer(ctx, texture, false, func, &texObj))
return;
+
+ if (texObj) {
+ if (!check_texture_target(ctx, texObj->Target, func))
+ return;
+
+ if (!check_layer(ctx, texObj->Target, layer, func))
+ return;
+
+ if (!check_level(ctx, texObj->Target, level, func))
+ return;
}
_mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
- layer, layered,
- "glNamedFramebufferTextureLayer");
+ layer, GL_FALSE, func);
}
@@ -3032,7 +3060,9 @@ _mesa_FramebufferTexture(GLenum target, GLenum attachment,
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
struct gl_texture_object *texObj;
- GLboolean layered = GL_TRUE;
+ GLboolean layered;
+
+ const char *func = "FramebufferTexture";
if (!_mesa_has_geometry_shaders(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -3050,15 +3080,19 @@ _mesa_FramebufferTexture(GLenum target, GLenum attachment,
}
/* Get the texture object */
- if (!get_texture_for_framebuffer(ctx, texture, 0, level, 0,
- &layered, "glFramebufferTexture",
- &texObj)) {
- /* Error already recorded */
+ if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
return;
+
+ if (texObj) {
+ if (!check_layered_texture_target(ctx, texObj->Target, func, &layered))
+ return;
+
+ if (!check_level(ctx, texObj->Target, level, func))
+ return;
}
_mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
- 0, layered, "glFramebufferTexture");
+ 0, layered, func);
}
@@ -3069,7 +3103,9 @@ _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
GET_CURRENT_CONTEXT(ctx);
struct gl_framebuffer *fb;
struct gl_texture_object *texObj;
- GLboolean layered = GL_TRUE;
+ GLboolean layered;
+
+ const char *func = "glNamedFramebufferTexture";
if (!_mesa_has_geometry_shaders(ctx)) {
_mesa_error(ctx, GL_INVALID_OPERATION,
@@ -3078,21 +3114,25 @@ _mesa_NamedFramebufferTexture(GLuint framebuffer, GLenum attachment,
}
/* Get the framebuffer object */
- fb = _mesa_lookup_framebuffer_err(ctx, framebuffer,
- "glNamedFramebufferTexture");
+ fb = _mesa_lookup_framebuffer_err(ctx, framebuffer, func);
if (!fb)
return;
/* Get the texture object */
- if (!get_texture_for_framebuffer(ctx, texture, 0, level, 0,
- &layered, "glNamedFramebufferTexture",
- &texObj)) {
- /* Error already recorded */
+ if (!get_texture_for_framebuffer(ctx, texture, true, func, &texObj))
return;
+
+ if (texObj) {
+ if (!check_layered_texture_target(ctx, texObj->Target, func,
+ &layered))
+ return;
+
+ if (!check_level(ctx, texObj->Target, level, func))
+ return;
}
_mesa_framebuffer_texture(ctx, fb, attachment, texObj, 0, level,
- 0, layered, "glNamedFramebufferTexture");
+ 0, layered, func);
}