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authorMarek Olšák <[email protected]>2013-03-14 14:22:56 +0100
committerMarek Olšák <[email protected]>2013-03-23 13:17:05 +0100
commitf8855a42141cc76cf6954eee2af80e7dbc932c85 (patch)
tree24bc13461bb89755708ca6f7fcfe59642a76180f /src/mesa/main/fbobject.c
parent2dc2066b90581ae3878ef7846f961bcb5bd07651 (diff)
mesa: add helper func for checking combined depthstencil buffers from st/mesa
Reviewed-by: Brian Paul <[email protected]> Tested-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r--src/mesa/main/fbobject.c26
1 files changed, 26 insertions, 0 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 0126e293051..d7e15e1ce6c 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -474,6 +474,32 @@ _mesa_validate_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb)
/**
+ * Return true if the framebuffer has a combined depth/stencil
+ * renderbuffer attached.
+ */
+GLboolean
+_mesa_has_depthstencil_combined(const struct gl_framebuffer *fb)
+{
+ const struct gl_renderbuffer_attachment *depth =
+ &fb->Attachment[BUFFER_DEPTH];
+ const struct gl_renderbuffer_attachment *stencil =
+ &fb->Attachment[BUFFER_STENCIL];
+
+ if (depth->Type == stencil->Type) {
+ if (depth->Type == GL_RENDERBUFFER_EXT &&
+ depth->Renderbuffer == stencil->Renderbuffer)
+ return GL_TRUE;
+
+ if (depth->Type == GL_TEXTURE &&
+ depth->Texture == stencil->Texture)
+ return GL_TRUE;
+ }
+
+ return GL_FALSE;
+}
+
+
+/**
* For debug only.
*/
static void