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authorPaul Berry <[email protected]>2013-11-19 18:51:48 -0800
committerPaul Berry <[email protected]>2013-11-21 18:16:42 -0800
commit08315233509f1fa7dc1e877aed2a8517296cf86e (patch)
treeff1495a23c1f29f744e4a3768716a28d94c7c644 /src/mesa/main/fbobject.c
parentc1019670ea89505ea7411629c052d662c8eb6be6 (diff)
i965: Fix fast clear of depth buffers.
From section 4.4.7 (Layered Framebuffers) of the GLSL 3.2 spec: When the Clear or ClearBuffer* commands are used to clear a layered framebuffer attachment, all layers of the attachment are cleared. This patch fixes the fast depth clear path. Fixes piglit test "spec/!OpenGL 3.2/layered-rendering/clear-depth". Cc: "10.0" <[email protected]> Reviewed-by: Eric Anholt <[email protected]> Reviewed-by: Jordan Justen <[email protected]>
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