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authorAnuj Phogat <[email protected]>2013-01-07 10:30:11 +0530
committerIan Romanick <[email protected]>2013-01-15 15:09:37 -0800
commitd0ce8d6ceb5f597e9cb132e6395bce8fbd51b58e (patch)
treed67a7e69cf39be9dc9b4f504b706de2f737bbc19 /src/mesa/main/fbobject.c
parentbed997dabaada5e7c8081db08f93a6f1b5932e8b (diff)
mesa: Round float param in glTexparameterf() to nearest integer
OpenGL 4.2 specification suggests rounding the float data to nearest integer when the type of internal state is integer. Out of range floats should be clamped to {INT_MIN, INT_MAX}. This is not specified anywhere in gl/gles spec but below test expects this behavior. This patch makes gles3 conformance sgis_texture_lod_basic_getter.test pass. A GL spec bug will be raised to include clamping of out of range floats. V2: Round float to nearest integer for all cases where _mesa_Texparameterf() converts float param to int. Use the same block of float to int conversion code for GL_TEXTURE_SWIZZLE_{R,G,B,A}_EXT cases as well. Signed-off-by: Anuj Phogat <[email protected]> Reviewed-by: Ian Romanick <[email protected]>
Diffstat (limited to 'src/mesa/main/fbobject.c')
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