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authorEric Anholt <[email protected]>2013-05-10 12:36:43 -0700
committerEric Anholt <[email protected]>2013-05-17 13:04:04 -0700
commitc810e67c55a8a2965b730317873fbdcc186a7514 (patch)
treed8fc5963c608f2cdcc9adcf348075f469a37fc4d /src/mesa/main/fbobject.c
parent6166ffeaf70e96e3f94417f8db79ba2440462178 (diff)
mesa: Make gl_renderbuffers backed by EGL images use FinishRenderTexture.
This is the opportunity that radeon and intel drivers rely on for flushing render targets that may get reused as textures. Before EGL, that only happened for GL_TEXTURE attachments. Fixes piglits: KHR_gl_renderbuffer_image/renderbuffer-texture OES_EGL_image/renderbuffer-texture NOTE: This is a candidate for the 9.1 branch. Reviewed-by: Kenneth Graunke <[email protected]>
Diffstat (limited to 'src/mesa/main/fbobject.c')
-rw-r--r--src/mesa/main/fbobject.c24
1 files changed, 15 insertions, 9 deletions
diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
index 80485f7da98..f00d11ab9f1 100644
--- a/src/mesa/main/fbobject.c
+++ b/src/mesa/main/fbobject.c
@@ -323,12 +323,14 @@ void
_mesa_remove_attachment(struct gl_context *ctx,
struct gl_renderbuffer_attachment *att)
{
+ struct gl_renderbuffer *rb = att->Renderbuffer;
+
+ /* tell driver that we're done rendering to this texture. */
+ if (rb && rb->NeedsFinishRenderTexture)
+ ctx->Driver.FinishRenderTexture(ctx, att);
+
if (att->Type == GL_TEXTURE) {
ASSERT(att->Texture);
- if (ctx->Driver.FinishRenderTexture) {
- /* tell driver that we're done rendering to this texture. */
- ctx->Driver.FinishRenderTexture(ctx, att);
- }
_mesa_reference_texobj(&att->Texture, NULL); /* unbind */
ASSERT(!att->Texture);
}
@@ -378,6 +380,8 @@ _mesa_update_texture_renderbuffer(struct gl_context *ctx,
* for clarity compared to user renderbuffers.
*/
rb->AllocStorage = NULL;
+
+ rb->NeedsFinishRenderTexture = ctx->Driver.FinishRenderTexture != NULL;
}
rb->_BaseFormat = texImage->_BaseFormat;
@@ -402,16 +406,17 @@ _mesa_set_texture_attachment(struct gl_context *ctx,
GLenum texTarget, GLuint level, GLuint zoffset,
GLboolean layered)
{
+ struct gl_renderbuffer *rb = att->Renderbuffer;
+
+ if (rb && rb->NeedsFinishRenderTexture)
+ ctx->Driver.FinishRenderTexture(ctx, att);
+
if (att->Texture == texObj) {
/* re-attaching same texture */
ASSERT(att->Type == GL_TEXTURE);
- if (ctx->Driver.FinishRenderTexture)
- ctx->Driver.FinishRenderTexture(ctx, att);
}
else {
/* new attachment */
- if (ctx->Driver.FinishRenderTexture && att->Texture)
- ctx->Driver.FinishRenderTexture(ctx, att);
_mesa_remove_attachment(ctx, att);
att->Type = GL_TEXTURE;
assert(!att->Texture);
@@ -1879,7 +1884,8 @@ check_end_texture_render(struct gl_context *ctx, struct gl_framebuffer *fb)
GLuint i;
for (i = 0; i < BUFFER_COUNT; i++) {
struct gl_renderbuffer_attachment *att = fb->Attachment + i;
- if (att->Texture && att->Renderbuffer) {
+ struct gl_renderbuffer *rb = att->Renderbuffer;
+ if (rb && rb->NeedsFinishRenderTexture) {
ctx->Driver.FinishRenderTexture(ctx, att);
}
}