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authorRob Clark <[email protected]>2015-08-10 06:58:37 -0400
committerRob Clark <[email protected]>2015-08-12 18:37:43 -0400
commit81d2fd91a90e5b2fd9fd74792a7a7c329f0e4d29 (patch)
tree6938dcf429a3bdcb5f36752d83fdd4540b1d789f /src/mesa/main/extensions.c
parent078aef0e97bf7e0cc8fae4d541d5035ff6c29ad7 (diff)
mesa: add NV_read_{depth,stencil,depth_stencil} extensions
These extensions allow reading depth/stencil for GLES contexts, which is useful for tools like apitrace. Signed-off-by: Rob Clark <[email protected]> Reviewed-by: Marek Olšák <[email protected]>
Diffstat (limited to 'src/mesa/main/extensions.c')
-rw-r--r--src/mesa/main/extensions.c3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 2dbfabdc7b5..d934d19c3e7 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -385,6 +385,9 @@ static const struct extension extension_table[] = {
{ "GL_NV_point_sprite", o(NV_point_sprite), GL, 2001 },
{ "GL_NV_primitive_restart", o(NV_primitive_restart), GLL, 2002 },
{ "GL_NV_read_buffer", o(dummy_true), ES2, 2011 },
+ { "GL_NV_read_depth", o(dummy_true), ES2, 2011 },
+ { "GL_NV_read_depth_stencil", o(dummy_true), ES2, 2011 },
+ { "GL_NV_read_stencil", o(dummy_true), ES2, 2011 },
{ "GL_NV_texgen_reflection", o(dummy_true), GLL, 1999 },
{ "GL_NV_texture_barrier", o(NV_texture_barrier), GL, 2009 },
{ "GL_NV_texture_env_combine4", o(NV_texture_env_combine4), GLL, 1999 },