diff options
author | Brian Paul <[email protected]> | 1999-09-11 11:31:34 +0000 |
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committer | Brian Paul <[email protected]> | 1999-09-11 11:31:34 +0000 |
commit | 585a68c82b9d87ea094143e91fab722070b3dc73 (patch) | |
tree | 67e751f2e54f4bb8cb3f82f7db351a15389ab245 /src/mesa/main/extensions.c | |
parent | ed3453350a8567184975182abddd7e4008f7518d (diff) |
added GL_EXT_get_proc_address
Diffstat (limited to 'src/mesa/main/extensions.c')
-rw-r--r-- | src/mesa/main/extensions.c | 191 |
1 files changed, 190 insertions, 1 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 55687294d17..f0d7dbec2c7 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -1,4 +1,4 @@ -/* $Id: extensions.c,v 1.1 1999/08/19 00:55:41 jtg Exp $ */ +/* $Id: extensions.c,v 1.2 1999/09/11 11:31:34 brianp Exp $ */ /* * Mesa 3-D graphics library @@ -26,10 +26,12 @@ #include <stdlib.h> +#include "context.h" #include "extensions.h" #include "simple_list.h" #include "types.h" + #define MAX_EXT_NAMELEN 80 #define MALLOC_STRUCT(T) (struct T *) malloc( sizeof(struct T) ) @@ -67,6 +69,7 @@ static struct { int enabled; const char *name; } default_extensions[] = { { DEFAULT_ON, "GL_EXT_compiled_vertex_array" }, { DEFAULT_OFF, "GL_EXT_vertex_array_set" }, { DEFAULT_ON, "GL_EXT_clip_volume_hint" }, + { ALWAYS_ENABLED, "GL_EXT_get_proc_address" } }; @@ -194,3 +197,189 @@ const char *gl_extensions_get_string( GLcontext *ctx ) } + +/* + * Return the address of an extension function. + * NOTE: this function could be optimized to binary search a sorted + * list of function names. + * Also, this function does not yet do per-context function searches. + * But since the client must also call glGetString(GL_EXTENSIONS) to + * test for the extension this isn't a big deal. + */ +void *gl_GetProcAddress( GLcontext *ctx, const GLubyte *procName ) +{ + struct proc { + const char *name; + void *address; + }; + static struct proc procTable[] = { + { "glGetProcAddressEXT", glGetProcAddressEXT }, /* myself! */ + + /* OpenGL 1.1 functions */ + { "glEnableClientState", glEnableClientState }, + { "glDisableClientState", glDisableClientState }, + { "glPushClientAttrib", glPushClientAttrib }, + { "glPopClientAttrib", glPopClientAttrib }, + { "glIndexub", glIndexub }, + { "glIndexubv", glIndexubv }, + { "glVertexPointer", glVertexPointer }, + { "glNormalPointer", glNormalPointer }, + { "glColorPointer", glColorPointer }, + { "glIndexPointer", glIndexPointer }, + { "glTexCoordPointer", glTexCoordPointer }, + { "glEdgeFlagPointer", glEdgeFlagPointer }, + { "glGetPointerv", glGetPointerv }, + { "glArrayElement", glArrayElement }, + { "glDrawArrays", glDrawArrays }, + { "glDrawElements", glDrawElements }, + { "glInterleavedArrays", glInterleavedArrays }, + { "glGenTextures", glGenTextures }, + { "glDeleteTextures", glDeleteTextures }, + { "glBindTexture", glBindTexture }, + { "glPrioritizeTextures", glPrioritizeTextures }, + { "glAreTexturesResident", glAreTexturesResident }, + { "glIsTexture", glIsTexture }, + { "glTexSubImage1D", glTexSubImage1D }, + { "glTexSubImage2D", glTexSubImage2D }, + { "glCopyTexImage1D", glCopyTexImage1D }, + { "glCopyTexImage2D", glCopyTexImage2D }, + { "glCopyTexSubImage1D", glCopyTexSubImage1D }, + { "glCopyTexSubImage2D", glCopyTexSubImage2D }, + + /* OpenGL 1.2 functions */ + { "glDrawRangeElements", glDrawRangeElements }, + { "glTexImage3D", glTexImage3D }, + { "glTexSubImage3D", glTexSubImage3D }, + { "glCopyTexSubImage3D", glCopyTexSubImage3D }, + /* NOTE: 1.2 imaging subset functions not implemented in Mesa */ + + /* GL_EXT_blend_minmax */ + { "glBlendEquationEXT", glBlendEquationEXT }, + + /* GL_EXT_blend_color */ + { "glBlendColorEXT", glBlendColorEXT }, + + /* GL_EXT_polygon_offset */ + { "glPolygonOffsetEXT", glPolygonOffsetEXT }, + + /* GL_EXT_vertex_arrays */ + { "glVertexPointerEXT", glVertexPointerEXT }, + { "glNormalPointerEXT", glNormalPointerEXT }, + { "glColorPointerEXT", glColorPointerEXT }, + { "glIndexPointerEXT", glIndexPointerEXT }, + { "glTexCoordPointerEXT", glTexCoordPointerEXT }, + { "glEdgeFlagPointerEXT", glEdgeFlagPointerEXT }, + { "glGetPointervEXT", glGetPointervEXT }, + { "glArrayElementEXT", glArrayElementEXT }, + { "glDrawArraysEXT", glDrawArraysEXT }, + + /* GL_EXT_texture_object */ + { "glGenTexturesEXT", glGenTexturesEXT }, + { "glDeleteTexturesEXT", glDeleteTexturesEXT }, + { "glBindTextureEXT", glBindTextureEXT }, + { "glPrioritizeTexturesEXT", glPrioritizeTexturesEXT }, + { "glAreTexturesResidentEXT", glAreTexturesResidentEXT }, + { "glIsTextureEXT", glIsTextureEXT }, + + /* GL_EXT_texture3D */ + { "glTexImage3DEXT", glTexImage3DEXT }, + { "glTexSubImage3DEXT", glTexSubImage3DEXT }, + { "glCopyTexSubImage3DEXT", glCopyTexSubImage3DEXT }, + + /* GL_EXT_color_table */ + { "glColorTableEXT", glColorTableEXT }, + { "glColorSubTableEXT", glColorSubTableEXT }, + { "glGetColorTableEXT", glGetColorTableEXT }, + { "glGetColorTableParameterfvEXT", glGetColorTableParameterfvEXT }, + { "glGetColorTableParameterivEXT", glGetColorTableParameterivEXT }, + + /* GL_ARB_multitexture */ + { "glActiveTextureARB", glActiveTextureARB }, + { "glClientActiveTextureARB", glClientActiveTextureARB }, + { "glMultiTexCoord1dARB", glMultiTexCoord1dARB }, + { "glMultiTexCoord1dvARB", glMultiTexCoord1dvARB }, + { "glMultiTexCoord1fARB", glMultiTexCoord1fARB }, + { "glMultiTexCoord1fvARB", glMultiTexCoord1fvARB }, + { "glMultiTexCoord1iARB", glMultiTexCoord1iARB }, + { "glMultiTexCoord1ivARB", glMultiTexCoord1ivARB }, + { "glMultiTexCoord1sARB", glMultiTexCoord1sARB }, + { "glMultiTexCoord1svARB", glMultiTexCoord1svARB }, + { "glMultiTexCoord2dARB", glMultiTexCoord2dARB }, + { "glMultiTexCoord2dvARB", glMultiTexCoord2dvARB }, + { "glMultiTexCoord2fARB", glMultiTexCoord2fARB }, + { "glMultiTexCoord2fvARB", glMultiTexCoord2fvARB }, + { "glMultiTexCoord2iARB", glMultiTexCoord2iARB }, + { "glMultiTexCoord2ivARB", glMultiTexCoord2ivARB }, + { "glMultiTexCoord2sARB", glMultiTexCoord2sARB }, + { "glMultiTexCoord2svARB", glMultiTexCoord2svARB }, + { "glMultiTexCoord3dARB", glMultiTexCoord3dARB }, + { "glMultiTexCoord3dvARB", glMultiTexCoord3dvARB }, + { "glMultiTexCoord3fARB", glMultiTexCoord3fARB }, + { "glMultiTexCoord3fvARB", glMultiTexCoord3fvARB }, + { "glMultiTexCoord3iARB", glMultiTexCoord3iARB }, + { "glMultiTexCoord3ivARB", glMultiTexCoord3ivARB }, + { "glMultiTexCoord3sARB", glMultiTexCoord3sARB }, + { "glMultiTexCoord3svARB", glMultiTexCoord3svARB }, + { "glMultiTexCoord4dARB", glMultiTexCoord4dARB }, + { "glMultiTexCoord4dvARB", glMultiTexCoord4dvARB }, + { "glMultiTexCoord4fARB", glMultiTexCoord4fARB }, + { "glMultiTexCoord4fvARB", glMultiTexCoord4fvARB }, + { "glMultiTexCoord4iARB", glMultiTexCoord4iARB }, + { "glMultiTexCoord4ivARB", glMultiTexCoord4ivARB }, + { "glMultiTexCoord4sARB", glMultiTexCoord4sARB }, + { "glMultiTexCoord4svARB", glMultiTexCoord4svARB }, + + /* GL_EXT_point_parameters */ + { "glPointParameterfEXT", glPointParameterfEXT }, + { "glPointParameterfvEXT", glPointParameterfvEXT }, + + /* GL_INGR_blend_func_separate */ + { "glBlendFuncSeparateINGR", glBlendFuncSeparateINGR }, + + /* GL_MESA_window_pos */ + { "glWindowPos2iMESA", glWindowPos2iMESA }, + { "glWindowPos2sMESA", glWindowPos2sMESA }, + { "glWindowPos2fMESA", glWindowPos2fMESA }, + { "glWindowPos2dMESA", glWindowPos2dMESA }, + { "glWindowPos2ivMESA", glWindowPos2ivMESA }, + { "glWindowPos2svMESA", glWindowPos2svMESA }, + { "glWindowPos2fvMESA", glWindowPos2fvMESA }, + { "glWindowPos2dvMESA", glWindowPos2dvMESA }, + { "glWindowPos3iMESA", glWindowPos3iMESA }, + { "glWindowPos3sMESA", glWindowPos3sMESA }, + { "glWindowPos3fMESA", glWindowPos3fMESA }, + { "glWindowPos3dMESA", glWindowPos3dMESA }, + { "glWindowPos3ivMESA", glWindowPos3ivMESA }, + { "glWindowPos3svMESA", glWindowPos3svMESA }, + { "glWindowPos3fvMESA", glWindowPos3fvMESA }, + { "glWindowPos3dvMESA", glWindowPos3dvMESA }, + { "glWindowPos4iMESA", glWindowPos4iMESA }, + { "glWindowPos4sMESA", glWindowPos4sMESA }, + { "glWindowPos4fMESA", glWindowPos4fMESA }, + { "glWindowPos4dMESA", glWindowPos4dMESA }, + { "glWindowPos4ivMESA", glWindowPos4ivMESA }, + { "glWindowPos4svMESA", glWindowPos4svMESA }, + { "glWindowPos4fvMESA", glWindowPos4fvMESA }, + { "glWindowPos4dvMESA", glWindowPos4dvMESA }, + + /* GL_MESA_resize_buffers */ + { "glResizeBuffersMESA", glResizeBuffersMESA }, + + /* GL_EXT_compiled_vertex_array */ + { "glLockArraysEXT", glLockArraysEXT }, + { "glUnlockArraysEXT", glUnlockArraysEXT }, + + { NULL, NULL } /* end of list token */ + }; + GLuint i; + + ASSERT_OUTSIDE_BEGIN_END_AND_FLUSH_WITH_RETVAL(ctx, "glGetProcAddressEXT", NULL); + + /* First, look for core library functions */ + for (i = 0; procTable[i].address; i++) { + if (strcmp((const char *) procName, procTable[i].name) == 0) + return procTable[i].address; + } + + return NULL; +} |