diff options
author | Ian Romanick <[email protected]> | 2014-03-26 11:25:16 -0700 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2014-05-02 07:20:10 -0700 |
commit | fb615feafb848bbccbdb751f552263bd32a37d82 (patch) | |
tree | f51f37fe9d8b11811214243bb475e0c2cdf2d189 /src/mesa/main/extensions.c | |
parent | e608449d3e7dc86b90acfb31d9c948c57cf0e920 (diff) |
mesa: Remove support for desktop OpenGL GL_EXT_separate_shader_objects
I don't know of any applications that actually use it. Now that Mesa
supports GL_ARB_separate_shader_objects in all drivers, this extension
is just cruft.
The entrypoints for the extension remain in the XML. This is done so
that a new libGL will continue to provide dispatch support for old
drivers that try to expose this extension.
Future patches will add OpenGL ES GL_EXT_separate_shader_objects, but
that's a different thing.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Eric Anholt <[email protected]>
Diffstat (limited to 'src/mesa/main/extensions.c')
-rw-r--r-- | src/mesa/main/extensions.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index e60d7b0d57c..0d1126e29da 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -218,7 +218,6 @@ static const struct extension extension_table[] = { { "GL_EXT_provoking_vertex", o(EXT_provoking_vertex), GL, 2009 }, { "GL_EXT_rescale_normal", o(dummy_true), GLL, 1997 }, { "GL_EXT_secondary_color", o(dummy_true), GLL, 1999 }, - { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GLL, 2008 }, { "GL_EXT_separate_specular_color", o(dummy_true), GLL, 1997 }, { "GL_EXT_shader_integer_mix", o(EXT_shader_integer_mix), GL | ES3, 2013 }, { "GL_EXT_shadow_funcs", o(ARB_shadow), GLL, 2002 }, @@ -410,7 +409,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx) ctx->Extensions.ARB_occlusion_query = GL_TRUE; ctx->Extensions.ARB_occlusion_query2 = GL_TRUE; ctx->Extensions.ARB_point_sprite = GL_TRUE; - ctx->Extensions.EXT_separate_shader_objects = GL_TRUE; ctx->Extensions.ARB_shadow = GL_TRUE; ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; ctx->Extensions.ARB_texture_cube_map = GL_TRUE; |