diff options
author | Ian Romanick <[email protected]> | 2013-09-12 11:40:00 -0500 |
---|---|---|
committer | Ian Romanick <[email protected]> | 2013-09-13 09:56:36 -0500 |
commit | ea373f03e8d7783f70c78f700cd80032fd6dc8c4 (patch) | |
tree | 4dda0ef09ceae00efe4adf59c0bc2ec538e7aa95 /src/mesa/main/extensions.c | |
parent | f4e35f897e148eff3a2fc35fc48150321f8ab177 (diff) |
mesa: Rename MESA_shader_integer_mix to EXT_shader_integer_mix
Everyone at the Khronos meeting was as surprised that GLSL didn't
already support this as we were. Several vendors said they'd ship it,
but there didn't seem to be enough interest to put in the effort to make
it ARB or KHR.
v2: Fix a couple typos and rename the spec file to
EXT_shader_integer_mix.spec. Suggested by Roland.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Matt Turner <[email protected]>
Reviewed-by: Roland Scheidegger <[email protected]>
Diffstat (limited to 'src/mesa/main/extensions.c')
-rw-r--r-- | src/mesa/main/extensions.c | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 88fcde3b90b..34615e3e0bc 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -201,6 +201,7 @@ static const struct extension extension_table[] = { { "GL_EXT_secondary_color", o(dummy_true), GLL, 1999 }, { "GL_EXT_separate_shader_objects", o(EXT_separate_shader_objects), GLL, 2008 }, { "GL_EXT_separate_specular_color", o(dummy_true), GLL, 1997 }, + { "GL_EXT_shader_integer_mix", o(EXT_shader_integer_mix), GL | ES3, 2013 }, { "GL_EXT_shadow_funcs", o(ARB_shadow), GLL, 2002 }, { "GL_EXT_stencil_two_side", o(EXT_stencil_two_side), GLL, 2001 }, { "GL_EXT_stencil_wrap", o(dummy_true), GLL, 2002 }, @@ -311,7 +312,6 @@ static const struct extension extension_table[] = { { "GL_IBM_texture_mirrored_repeat", o(dummy_true), GLL, 1998 }, { "GL_INGR_blend_func_separate", o(EXT_blend_func_separate), GLL, 1999 }, { "GL_MESA_pack_invert", o(MESA_pack_invert), GL, 2002 }, - { "GL_MESA_shader_integer_mix", o(MESA_shader_integer_mix), GL | ES3, 2013 }, { "GL_MESA_texture_array", o(MESA_texture_array), GLL, 2007 }, { "GL_MESA_texture_signed_rgba", o(EXT_texture_snorm), GL, 2009 }, { "GL_MESA_window_pos", o(dummy_true), GLL, 2000 }, |