diff options
author | Ian Romanick <[email protected]> | 2013-06-27 18:20:31 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2013-06-28 13:35:22 -0700 |
commit | 70966570f3e4275dc15b5a94c70698f6aef64150 (patch) | |
tree | dedc9f6d2519159d1375f73ebfe1ccb7d5b38fef /src/mesa/main/extensions.c | |
parent | e6ec425d6eeac95f466174267b2c18c0bffca3f0 (diff) |
mesa: GL_ARB_shading_language_100 is not optional
This extension just provides some of the most basic software framework
for GLSL. Without GL_ARB_vertex_shader or GL_ARB_fragment_shader,
applications still cannot use GLSL. There's no value in
conditionalizing support for this extension.
NOTE: This has the side effect of enabling the extension in the radeon,
r200, and nouveau drivers.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/extensions.c')
-rw-r--r-- | src/mesa/main/extensions.c | 3 |
1 files changed, 1 insertions, 2 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index fdaef7f34ec..73282e13b51 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -124,7 +124,7 @@ static const struct extension extension_table[] = { { "GL_ARB_shader_objects", o(dummy_true), GL, 2002 }, { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 }, { "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 }, - { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GLL, 2003 }, + { "GL_ARB_shading_language_100", o(dummy_true), GLL, 2003 }, { "GL_ARB_shading_language_packing", o(ARB_shading_language_packing), GL, 2011 }, { "GL_ARB_shading_language_420pack", o(ARB_shading_language_420pack), GL, 2011 }, { "GL_ARB_shadow", o(ARB_shadow), GLL, 2001 }, @@ -391,7 +391,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx) ctx->Extensions.ARB_occlusion_query2 = GL_TRUE; ctx->Extensions.ARB_point_sprite = GL_TRUE; ctx->Extensions.EXT_separate_shader_objects = GL_TRUE; - ctx->Extensions.ARB_shading_language_100 = GL_TRUE; ctx->Extensions.ARB_shadow = GL_TRUE; ctx->Extensions.ARB_texture_border_clamp = GL_TRUE; ctx->Extensions.ARB_texture_cube_map = GL_TRUE; |