diff options
author | Gareth Hughes <[email protected]> | 2001-03-18 08:53:49 +0000 |
---|---|---|
committer | Gareth Hughes <[email protected]> | 2001-03-18 08:53:49 +0000 |
commit | 2c3d34c905fa6b831a066afae83b938de05eb241 (patch) | |
tree | 8905ffec020f38687d4e1df313022bb3bef8f467 /src/mesa/main/extensions.c | |
parent | 6e550baa0a2b72bb0e4f5b19fdf74e5d3f377565 (diff) |
- Port 3.4 texture utils, texture format work to 3.5 (including new
FetchTexel routines).
- Initial hooks for GL_EXT_texture_filter_anisotropic.
Diffstat (limited to 'src/mesa/main/extensions.c')
-rw-r--r-- | src/mesa/main/extensions.c | 109 |
1 files changed, 55 insertions, 54 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 1b5c9cd448e..6a7d25fe201 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -1,4 +1,4 @@ -/* $Id: extensions.c,v 1.52 2001/03/15 18:21:01 brianp Exp $ */ +/* $Id: extensions.c,v 1.53 2001/03/18 08:53:49 gareth Exp $ */ /* * Mesa 3-D graphics library @@ -56,59 +56,60 @@ static struct { const char *name; int flag_offset; } default_extensions[] = { - { OFF, "GL_ARB_imaging", F(ARB_imaging) }, - { OFF, "GL_ARB_multitexture", F(ARB_multitexture) }, - { OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) }, - { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) }, - { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) }, - { ON, "GL_ARB_tranpose_matrix", 0 }, - { ON, "GL_EXT_abgr", 0 }, - { ON, "GL_EXT_bgra", 0 }, - { OFF, "GL_EXT_blend_color", F(EXT_blend_color) }, - { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) }, - { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) }, - { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) }, - { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) }, - { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) }, - { OFF, "GL_EXT_cull_vertex", 0 }, - { OFF, "GL_EXT_convolution", F(EXT_convolution) }, - { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) }, - { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) }, - { OFF, "GL_EXT_histogram", F(EXT_histogram) }, - { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) }, - { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) }, - { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) }, - { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) }, - { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) }, - { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) }, - { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) }, - { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) }, - { ON, "GL_EXT_texture3D", F(EXT_texture3D) }, - { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc)}, - { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) }, - { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) }, - { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) }, - { ON, "GL_EXT_texture_object", F(EXT_texture_object) }, - { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) }, - { ON, "GL_EXT_vertex_array", 0 }, - { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) }, - { OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) }, - { OFF, "GL_INGR_blend_func_separate", F(INGR_blend_func_separate) }, - { OFF, "GL_MESA_packed_depth_stencil", 0 }, - { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) }, - { OFF, "GL_MESA_sprite_point", F(MESA_sprite_point) }, - { ON, "GL_MESA_window_pos", F(MESA_window_pos) }, - { OFF, "GL_NV_blend_square", F(NV_blend_square) }, - { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) }, - { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) }, - { OFF, "GL_SGI_color_table", F(SGI_color_table) }, - { OFF, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) }, - { OFF, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, - { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) }, - { OFF, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) }, - { OFF, "GL_SGIX_shadow", F(SGIX_shadow) }, - { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) }, - { OFF, "GL_3DFX_texture_compression_FXT1", F(_3DFX_texture_compression_FXT1) } + { OFF, "GL_ARB_imaging", F(ARB_imaging) }, + { OFF, "GL_ARB_multitexture", F(ARB_multitexture) }, + { OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) }, + { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) }, + { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) }, + { ON, "GL_ARB_tranpose_matrix", 0 }, + { ON, "GL_EXT_abgr", 0 }, + { ON, "GL_EXT_bgra", 0 }, + { OFF, "GL_EXT_blend_color", F(EXT_blend_color) }, + { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) }, + { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) }, + { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) }, + { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) }, + { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) }, + { OFF, "GL_EXT_cull_vertex", 0 }, + { OFF, "GL_EXT_convolution", F(EXT_convolution) }, + { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) }, + { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) }, + { OFF, "GL_EXT_histogram", F(EXT_histogram) }, + { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) }, + { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) }, + { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) }, + { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) }, + { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) }, + { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) }, + { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) }, + { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) }, + { ON, "GL_EXT_texture3D", F(EXT_texture3D) }, + { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) }, + { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) }, + { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) }, + { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) }, + { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) }, + { ON, "GL_EXT_texture_object", F(EXT_texture_object) }, + { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) }, + { ON, "GL_EXT_vertex_array", 0 }, + { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) }, + { OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) }, + { OFF, "GL_INGR_blend_func_separate", F(INGR_blend_func_separate) }, + { OFF, "GL_MESA_packed_depth_stencil", 0 }, + { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) }, + { OFF, "GL_MESA_sprite_point", F(MESA_sprite_point) }, + { ON, "GL_MESA_window_pos", F(MESA_window_pos) }, + { OFF, "GL_NV_blend_square", F(NV_blend_square) }, + { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) }, + { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) }, + { OFF, "GL_SGI_color_table", F(SGI_color_table) }, + { OFF, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) }, + { OFF, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) }, + { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) }, + { OFF, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) }, + { OFF, "GL_SGIX_shadow", F(SGIX_shadow) }, + { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) }, + { OFF, "GL_3DFX_texture_compression_FXT1", F(_3DFX_texture_compression_FXT1) } }; |