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authorGareth Hughes <[email protected]>2001-03-18 08:53:49 +0000
committerGareth Hughes <[email protected]>2001-03-18 08:53:49 +0000
commit2c3d34c905fa6b831a066afae83b938de05eb241 (patch)
tree8905ffec020f38687d4e1df313022bb3bef8f467 /src/mesa/main/extensions.c
parent6e550baa0a2b72bb0e4f5b19fdf74e5d3f377565 (diff)
- Port 3.4 texture utils, texture format work to 3.5 (including new
FetchTexel routines). - Initial hooks for GL_EXT_texture_filter_anisotropic.
Diffstat (limited to 'src/mesa/main/extensions.c')
-rw-r--r--src/mesa/main/extensions.c109
1 files changed, 55 insertions, 54 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 1b5c9cd448e..6a7d25fe201 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -1,4 +1,4 @@
-/* $Id: extensions.c,v 1.52 2001/03/15 18:21:01 brianp Exp $ */
+/* $Id: extensions.c,v 1.53 2001/03/18 08:53:49 gareth Exp $ */
/*
* Mesa 3-D graphics library
@@ -56,59 +56,60 @@ static struct {
const char *name;
int flag_offset;
} default_extensions[] = {
- { OFF, "GL_ARB_imaging", F(ARB_imaging) },
- { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
- { OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) },
- { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
- { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
- { ON, "GL_ARB_tranpose_matrix", 0 },
- { ON, "GL_EXT_abgr", 0 },
- { ON, "GL_EXT_bgra", 0 },
- { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
- { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
- { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
- { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
- { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
- { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
- { OFF, "GL_EXT_cull_vertex", 0 },
- { OFF, "GL_EXT_convolution", F(EXT_convolution) },
- { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
- { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
- { OFF, "GL_EXT_histogram", F(EXT_histogram) },
- { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
- { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
- { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
- { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
- { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
- { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
- { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
- { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
- { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
- { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc)},
- { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
- { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
- { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
- { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
- { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
- { ON, "GL_EXT_vertex_array", 0 },
- { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
- { OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) },
- { OFF, "GL_INGR_blend_func_separate", F(INGR_blend_func_separate) },
- { OFF, "GL_MESA_packed_depth_stencil", 0 },
- { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
- { OFF, "GL_MESA_sprite_point", F(MESA_sprite_point) },
- { ON, "GL_MESA_window_pos", F(MESA_window_pos) },
- { OFF, "GL_NV_blend_square", F(NV_blend_square) },
- { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
- { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
- { OFF, "GL_SGI_color_table", F(SGI_color_table) },
- { OFF, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) },
- { OFF, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
- { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) },
- { OFF, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) },
- { OFF, "GL_SGIX_shadow", F(SGIX_shadow) },
- { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) },
- { OFF, "GL_3DFX_texture_compression_FXT1", F(_3DFX_texture_compression_FXT1) }
+ { OFF, "GL_ARB_imaging", F(ARB_imaging) },
+ { OFF, "GL_ARB_multitexture", F(ARB_multitexture) },
+ { OFF, "GL_ARB_texture_compression", F(ARB_texture_compression) },
+ { OFF, "GL_ARB_texture_cube_map", F(ARB_texture_cube_map) },
+ { OFF, "GL_ARB_texture_env_add", F(EXT_texture_env_add) },
+ { ON, "GL_ARB_tranpose_matrix", 0 },
+ { ON, "GL_EXT_abgr", 0 },
+ { ON, "GL_EXT_bgra", 0 },
+ { OFF, "GL_EXT_blend_color", F(EXT_blend_color) },
+ { OFF, "GL_EXT_blend_func_separate", F(EXT_blend_func_separate) },
+ { OFF, "GL_EXT_blend_logic_op", F(EXT_blend_logic_op) },
+ { OFF, "GL_EXT_blend_minmax", F(EXT_blend_minmax) },
+ { OFF, "GL_EXT_blend_subtract", F(EXT_blend_subtract) },
+ { ON, "GL_EXT_clip_volume_hint", F(EXT_clip_volume_hint) },
+ { OFF, "GL_EXT_cull_vertex", 0 },
+ { OFF, "GL_EXT_convolution", F(EXT_convolution) },
+ { ON, "GL_EXT_compiled_vertex_array", F(EXT_compiled_vertex_array) },
+ { OFF, "GL_EXT_fog_coord", F(EXT_fog_coord) },
+ { OFF, "GL_EXT_histogram", F(EXT_histogram) },
+ { ON, "GL_EXT_packed_pixels", F(EXT_packed_pixels) },
+ { OFF, "GL_EXT_paletted_texture", F(EXT_paletted_texture) },
+ { OFF, "GL_EXT_point_parameters", F(EXT_point_parameters) },
+ { ON, "GL_EXT_polygon_offset", F(EXT_polygon_offset) },
+ { ON, "GL_EXT_rescale_normal", F(EXT_rescale_normal) },
+ { OFF, "GL_EXT_secondary_color", F(EXT_secondary_color) },
+ { OFF, "GL_EXT_shared_texture_palette", F(EXT_shared_texture_palette) },
+ { OFF, "GL_EXT_stencil_wrap", F(EXT_stencil_wrap) },
+ { ON, "GL_EXT_texture3D", F(EXT_texture3D) },
+ { OFF, "GL_EXT_texture_compression_s3tc", F(EXT_texture_compression_s3tc) },
+ { OFF, "GL_EXT_texture_env_add", F(EXT_texture_env_add) },
+ { OFF, "GL_EXT_texture_env_combine", F(EXT_texture_env_combine) },
+ { OFF, "GL_EXT_texture_env_dot3", F(EXT_texture_env_dot3) },
+ { OFF, "GL_EXT_texture_filter_anisotropic", F(EXT_texture_filter_anisotropic) },
+ { ON, "GL_EXT_texture_object", F(EXT_texture_object) },
+ { OFF, "GL_EXT_texture_lod_bias", F(EXT_texture_lod_bias) },
+ { ON, "GL_EXT_vertex_array", 0 },
+ { OFF, "GL_EXT_vertex_array_set", F(EXT_vertex_array_set) },
+ { OFF, "GL_HP_occlusion_test", F(HP_occlusion_test) },
+ { OFF, "GL_INGR_blend_func_separate", F(INGR_blend_func_separate) },
+ { OFF, "GL_MESA_packed_depth_stencil", 0 },
+ { OFF, "GL_MESA_resize_buffers", F(MESA_resize_buffers) },
+ { OFF, "GL_MESA_sprite_point", F(MESA_sprite_point) },
+ { ON, "GL_MESA_window_pos", F(MESA_window_pos) },
+ { OFF, "GL_NV_blend_square", F(NV_blend_square) },
+ { ON, "GL_NV_texgen_reflection", F(NV_texgen_reflection) },
+ { OFF, "GL_SGI_color_matrix", F(SGI_color_matrix) },
+ { OFF, "GL_SGI_color_table", F(SGI_color_table) },
+ { OFF, "GL_SGIS_pixel_texture", F(SGIS_pixel_texture) },
+ { OFF, "GL_SGIS_texture_edge_clamp", F(SGIS_texture_edge_clamp) },
+ { OFF, "GL_SGIX_depth_texture", F(SGIX_depth_texture) },
+ { OFF, "GL_SGIX_pixel_texture", F(SGIX_pixel_texture) },
+ { OFF, "GL_SGIX_shadow", F(SGIX_shadow) },
+ { OFF, "GL_SGIX_shadow_ambient", F(SGIX_shadow_ambient) },
+ { OFF, "GL_3DFX_texture_compression_FXT1", F(_3DFX_texture_compression_FXT1) }
};