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authorMarek Olšák <[email protected]>2011-03-07 02:03:52 +0100
committerMarek Olšák <[email protected]>2011-03-08 23:52:37 +0100
commit7d16e2c0cd70dc5a23b746dbc8e44c58366b5353 (patch)
treedd8767ec968eebe4f8a75c0d53c4537e69a2d088 /src/mesa/main/extensions.c
parent12fa91b6753dccbd3aa12c570d1f1e55c7dc0582 (diff)
mesa: add EXT_texture_compression_latc
The encoding/decoding algorithms are shared with RGTC. Thanks to some magic with the base format, the RGTC texstore functions work for LATC too. swrast passes the related piglit tests besides two things: - The alpha channel is wrong (it's always 1), however the incorrect alpha channel makes some other tests fail too, so I guess it's unrelated to LATC. - Signed LATC fetches aren't correct yet (signed values are clamped to [0,1]), however RGTC has the same problem. Further testing (with other of my patches) shows that hardware drivers and softpipe work. BTW, ETQW uses this extension.
Diffstat (limited to 'src/mesa/main/extensions.c')
-rw-r--r--src/mesa/main/extensions.c2
1 files changed, 2 insertions, 0 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c
index 3840cdc5d36..519e94fec12 100644
--- a/src/mesa/main/extensions.c
+++ b/src/mesa/main/extensions.c
@@ -181,6 +181,7 @@ static const struct extension extension_table[] = {
{ "GL_EXT_texture3D", o(EXT_texture3D), GL },
{ "GL_EXT_texture_array", o(EXT_texture_array), GL },
{ "GL_EXT_texture_compression_dxt1", o(EXT_texture_compression_s3tc), GL | ES1 | ES2 },
+ { "GL_EXT_texture_compression_latc", o(EXT_texture_compression_latc), GL },
{ "GL_EXT_texture_compression_rgtc", o(ARB_texture_compression_rgtc), GL },
{ "GL_EXT_texture_compression_s3tc", o(EXT_texture_compression_s3tc), GL },
{ "GL_EXT_texture_cube_map", o(ARB_texture_cube_map), GL },
@@ -483,6 +484,7 @@ _mesa_enable_sw_extensions(struct gl_context *ctx)
ctx->Extensions.EXT_stencil_wrap = GL_TRUE;
ctx->Extensions.EXT_stencil_two_side = GL_TRUE;
ctx->Extensions.EXT_texture_array = GL_TRUE;
+ ctx->Extensions.EXT_texture_compression_latc = GL_TRUE;
ctx->Extensions.EXT_texture_env_add = GL_TRUE;
ctx->Extensions.EXT_texture_env_combine = GL_TRUE;
ctx->Extensions.EXT_texture_env_dot3 = GL_TRUE;