diff options
author | Jason Ekstrand <[email protected]> | 2014-06-27 09:40:10 -0700 |
---|---|---|
committer | Jason Ekstrand <[email protected]> | 2014-06-30 12:02:25 -0700 |
commit | 4000c0112a49c28793844f454278b50e00943173 (patch) | |
tree | d398a8d1ecc3ae5f81b0f8259f68e549de2d279c /src/mesa/main/extensions.c | |
parent | 7577cdd8300068bdf1eda426951d7141450283aa (diff) |
Remove the ATI_envmap_bumpmap extension
As far as I can tell, the Intel mesa driver is the only driver in the world
still supporting this legacy extension. If someone wants to do bump
mapping, they can use shaders.
Signed-off-by: Jason Ekstrand <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]> [v1]
Reviewed-by: Chris Forbes <[email protected]> [v2]
Reviewed-by: Ian Romanick <[email protected]> [v3]
Diffstat (limited to 'src/mesa/main/extensions.c')
-rw-r--r-- | src/mesa/main/extensions.c | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 522f5adb3b9..6f2536170df 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -329,7 +329,6 @@ static const struct extension extension_table[] = { { "GL_APPLE_vertex_array_object", o(dummy_true), GLL, 2002 }, { "GL_ATI_blend_equation_separate", o(EXT_blend_equation_separate), GL, 2003 }, { "GL_ATI_draw_buffers", o(dummy_true), GLL, 2002 }, - { "GL_ATI_envmap_bumpmap", o(ATI_envmap_bumpmap), GLL, 2001 }, { "GL_ATI_fragment_shader", o(ATI_fragment_shader), GLL, 2001 }, { "GL_ATI_separate_stencil", o(ATI_separate_stencil), GLL, 2006 }, { "GL_ATI_texture_compression_3dc", o(ATI_texture_compression_3dc), GL, 2004 }, @@ -462,7 +461,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx) ctx->Extensions.ARB_vertex_shader = GL_TRUE; ctx->Extensions.ARB_sync = GL_TRUE; ctx->Extensions.APPLE_object_purgeable = GL_TRUE; - ctx->Extensions.ATI_envmap_bumpmap = GL_TRUE; ctx->Extensions.ATI_fragment_shader = GL_TRUE; ctx->Extensions.ATI_texture_compression_3dc = GL_TRUE; ctx->Extensions.ATI_texture_env_combine3 = GL_TRUE; |