diff options
author | Ian Romanick <[email protected]> | 2013-06-27 18:20:30 -0700 |
---|---|---|
committer | Kenneth Graunke <[email protected]> | 2013-06-28 13:35:22 -0700 |
commit | e6ec425d6eeac95f466174267b2c18c0bffca3f0 (patch) | |
tree | d9218254ef067c7ca3f1b27dca9c60f6a48d6a59 /src/mesa/main/extensions.c | |
parent | 9bc24b4fc4ee1eda60d4f4bde662f7a1d8474cc1 (diff) |
mesa: GL_ARB_shader_objects is not optional
This extension just provides some of the most basic software framework
for GLSL. Without GL_ARB_vertex_shader or GL_ARB_fragment_shader,
applications still cannot use GLSL. There's no value in
conditionalizing support for this extension.
NOTE: This has the side effect of enabling the extension in the radeon,
r200, and nouveau drivers.
Signed-off-by: Ian Romanick <[email protected]>
Reviewed-by: Kenneth Graunke <[email protected]>
Reviewed-by: Brian Paul <[email protected]>
Diffstat (limited to 'src/mesa/main/extensions.c')
-rw-r--r-- | src/mesa/main/extensions.c | 7 |
1 files changed, 3 insertions, 4 deletions
diff --git a/src/mesa/main/extensions.c b/src/mesa/main/extensions.c index 100d437fda3..fdaef7f34ec 100644 --- a/src/mesa/main/extensions.c +++ b/src/mesa/main/extensions.c @@ -100,7 +100,7 @@ static const struct extension extension_table[] = { { "GL_ARB_fragment_shader", o(ARB_fragment_shader), GL, 2002 }, { "GL_ARB_framebuffer_object", o(ARB_framebuffer_object), GL, 2005 }, { "GL_ARB_framebuffer_sRGB", o(EXT_framebuffer_sRGB), GL, 1998 }, - { "GL_ARB_get_program_binary", o(ARB_shader_objects), GL, 2010 }, + { "GL_ARB_get_program_binary", o(dummy_true), GL, 2010 }, { "GL_ARB_gpu_shader5", o(ARB_gpu_shader5), GL, 2010 }, { "GL_ARB_half_float_pixel", o(ARB_half_float_pixel), GL, 2003 }, { "GL_ARB_half_float_vertex", o(ARB_half_float_vertex), GL, 2008 }, @@ -121,7 +121,7 @@ static const struct extension extension_table[] = { { "GL_ARB_sampler_objects", o(dummy_true), GL, 2009 }, { "GL_ARB_seamless_cube_map", o(ARB_seamless_cube_map), GL, 2009 }, { "GL_ARB_shader_bit_encoding", o(ARB_shader_bit_encoding), GL, 2010 }, - { "GL_ARB_shader_objects", o(ARB_shader_objects), GL, 2002 }, + { "GL_ARB_shader_objects", o(dummy_true), GL, 2002 }, { "GL_ARB_shader_stencil_export", o(ARB_shader_stencil_export), GL, 2009 }, { "GL_ARB_shader_texture_lod", o(ARB_shader_texture_lod), GL, 2009 }, { "GL_ARB_shading_language_100", o(ARB_shading_language_100), GLL, 2003 }, @@ -260,7 +260,7 @@ static const struct extension extension_table[] = { { "GL_OES_fbo_render_mipmap", o(dummy_true), ES1 | ES2, 2005 }, { "GL_OES_fixed_point", o(dummy_true), ES1, 2002 }, { "GL_OES_framebuffer_object", o(dummy_true), ES1, 2005 }, - { "GL_OES_get_program_binary", o(ARB_shader_objects), ES2, 2008 }, + { "GL_OES_get_program_binary", o(dummy_true), ES2, 2008 }, { "GL_OES_mapbuffer", o(dummy_true), ES1 | ES2, 2005 }, { "GL_OES_matrix_get", o(dummy_true), ES1, 2004 }, { "GL_OES_packed_depth_stencil", o(EXT_packed_depth_stencil), ES1 | ES2, 2007 }, @@ -390,7 +390,6 @@ _mesa_enable_sw_extensions(struct gl_context *ctx) ctx->Extensions.ARB_occlusion_query = GL_TRUE; ctx->Extensions.ARB_occlusion_query2 = GL_TRUE; ctx->Extensions.ARB_point_sprite = GL_TRUE; - ctx->Extensions.ARB_shader_objects = GL_TRUE; ctx->Extensions.EXT_separate_shader_objects = GL_TRUE; ctx->Extensions.ARB_shading_language_100 = GL_TRUE; ctx->Extensions.ARB_shadow = GL_TRUE; |